Full notes
Full Galactic Vault update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- Performance
- UI and audio
- Balance
Galactic Vault changes
Fixed a bug in the keybinds menu where row highlighting incorrectly shifted up a row during the binding process.
Fixed some navigation issues in Acid Pit
Fixed some navigation issues in Hangar
Fixed custom run screen sometimes opened when starting game
Fixed a reason that enemies got stuck in doors
Fixed a reason drones got stuck outside hatches
Fixed being able to put more points as possible in the skill-tree skills with a star
Fixed player spawning in level when falling through hallway, now spawns back in hallway
Fixed end-screen stats wrong when stat would be 0
Fixed spot enemies could get stuck
Fixed weapon selection animations
Fixed potential crash with accelerating + bouncing projectiles
Updated game’s engine version
Reduced the cry audio on Zubica’s intro
Disabled Supply Cart objective in Acid Pit
Reduced total amount of enemies and increased spawning speed during ‘Boom Boom’ wave
Reduce A.R.G.U.S. big laser tracking speed
Reduce A.R.G.U.S. big laser radius slightly
Reduce A.R.G.U.S. big laser damage per second slightly
Increased Elite Grunts grenade warning indicator distance
Increased Elite Grunts grenade flare size
Reduced Elite Grunt fire-rate from 0.8 -> 0.4 shots per second
Reduced Elite Grunt damage from 14 -> 11 per projectile
Reduced Elite Grunt accuracy by ~15%
Increased Pump-4 and Sweeper handling (faster transitions)
Increased Sweeper damage from 13 -> 14
Tweaked shotgun crosshair to better match actual spread
Reduced ‘Light Core’ fire-rate from 25% -> 15%
Source
Changelog.gg summarizes and formats this update. How we read updates.
