HomeGamesUpdatesPricingMethodology
Steam News7 May 20261mo ago

Patch v1.2.2

A slightly bigger patch with some visual improvements and a whole heap of bugfixes on top of our balance patch for the grenade update.

Full notes

Full Galactic Vault update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions2 changes0 removals
  • Balance
  • Fixes
changedA slightly bigger patch with some visual improvements and a whole heap of bugfixes on top of our balance patch for the grenade update.
changedImproved Vortex Grenade visual - Improved Pulse Grenade visual - Black Hole barrel now only has 25% pull strength on bosses - Grenadier grenade recharge time from 6s -> 10s - Fixed Grenade level indication UI being broken - Fixed overlapping text in Weapon Selection - Fixed error when prestige-upgrading weapon - Potential fix for crash due to explosions - Improved Brutus / Argus stomp ability & animation - Improved Brutus leap ability & animation - Fixed Speedrun Badge (it will complete if you have achieved it in the past) - Fixed overlapping text in Tutorial popup - Fixed Movement binding displaying wrong in Tutorial - Fixed Blink ability going through some walls - Fixed Blink ability melee enemies not re-targeting - Fixed some Gamepad UI navigation issues - Fixed some hard-locks with gamepad controls
fixedGrenade balancing - Vortex Grenade pull now gets stronger over time instead of being full force from the start - Reduced Vortex Grenade pull radius from 5m -> 4.5m - Reduced Vortex Grenade per level scaling - Fixed Vortex Grenade accidently dealing a lot of damage during pull due to 'Enemies being smacked into the environment' - Vortex Grenade now only has 20% pull strength on bosses - Smart Grenade now deals full damage on all targets by default - Smart Grenade max level now has faster seekers that deal more damage - Smart Grenade rebalanced explosion radius, impact and damage now that all targets get full damage by default - Pulse Grenade less bouncy - Pulse Grenade damage (per pulse) increased from 70 -> 80 - Fragment Grenade fragments now spawn more horizontally relative to the impact surface - Fragment Grenade increase damage per fragment from 10 -> 30, scaling per level now flat +10 - Fragment Grenade base fragment count increased from 14 -> 18 - Fragment Grenade max level fragments per second from 22 -> 30 - Fragment Grenade base explosion radius from 2.5m -> 3m - Fragment Grenade base explosion damage from 100 -> 130

A slightly bigger patch with some visual improvements and a whole heap of bugfixes on top of our balance patch for the grenade update.

  • Improved Vortex Grenade visual - Improved Pulse Grenade visual - Black Hole barrel now only has 25% pull strength on bosses - Grenadier grenade recharge time from 6s -> 10s - Fixed Grenade level indication UI being broken - Fixed overlapping text in Weapon Selection - Fixed error when prestige-upgrading weapon - Potential fix for crash due to explosions - Improved Brutus / Argus stomp ability & animation - Improved Brutus leap ability & animation - Fixed Speedrun Badge (it will complete if you have achieved it in the past) - Fixed overlapping text in Tutorial popup - Fixed Movement binding displaying wrong in Tutorial - Fixed Blink ability going through some walls - Fixed Blink ability melee enemies not re-targeting - Fixed some Gamepad UI navigation issues - Fixed some hard-locks with gamepad controls

Grenade balancing - Vortex Grenade pull now gets stronger over time instead of being full force from the start - Reduced Vortex Grenade pull radius from 5m -> 4.5m - Reduced Vortex Grenade per level scaling - Fixed Vortex Grenade accidently dealing a lot of damage during pull due to 'Enemies being smacked into the environment' - Vortex Grenade now only has 20% pull strength on bosses - Smart Grenade now deals full damage on all targets by default - Smart Grenade max level now has faster seekers that deal more damage - Smart Grenade rebalanced explosion radius, impact and damage now that all targets get full damage by default - Pulse Grenade less bouncy - Pulse Grenade damage (per pulse) increased from 70 -> 80 - Fragment Grenade fragments now spawn more horizontally relative to the impact surface - Fragment Grenade increase damage per fragment from 10 -> 30, scaling per level now flat +10 - Fragment Grenade base fragment count increased from 14 -> 18 - Fragment Grenade max level fragments per second from 22 -> 30 - Fragment Grenade base explosion radius from 2.5m -> 3m - Fragment Grenade base explosion damage from 100 -> 130

Source

Steam News / 7 May 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.