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Steam News8 April 20262mo ago

Update v1.1.0: Playable Characters, New Rooms & Difficulties

Today we are incredibly excited to bring you our first major update! We’ve been listening closely to your feedback, and v1.1.

In this update8

Full notes

Full Galactic Vault update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

16 fixes27 additions52 changes2 removals
  • Balance
  • Gameplay
  • Performance
  • Fixes
  • UI and audio
addedToday we are incredibly excited to bring you our first major update! We’ve been listening closely to your feedback, and v1.1.0 is packed to the brim with new content, difficulty overhauls, balance changes, and much-requested quality-of-life features.
added🗺️ Two New RoomsThe vaults are expanding! 2 new rooms have joined the line-up. Test your skills and see if you can survive Acid Pit and Checkpoint !Steam post image
added🔥 Pushing the Limits: Insane & Impossible VaultsWe saw a problem with our difficulty scaling and have decided to add not 1, but 2 EXTRA difficulty levels : Insane & Impossible Vaults.
changed🔥 Pushing the Limits: Insane & Impossible VaultsStarter, Normal & Secure Vaults: Reduced difficulty jump between them, secure is slightly easier as before. Ensuring smooth progression for everyone!
changed🕹️ Demo UpdateThe demo is now updated to the release version, with all the fixes, optimizations, QOL and visual improvements we’ve been doing up until now for Galactic Vault!
fixed🎮 Gamepad / Steam DeckFixed a bunch of menu navigation issues with controller
Greed Charm: Increased credit gain15%20%Greed Charm: Increased credit gain increased, buffIncreased damage gained per instance of damage taken5%10%Increased damage gained per instance of damage taken increased, buffOrdnance Cache: Increased grenade drop chance15%20%Ordnance Cache: Increased grenade drop chance increased, buffIncreased ammo restored on melee kills15%25%Increased ammo restored on melee kills increased, buff

Galactic Vault changes

addedToday we are incredibly excited to bring you our first major update! We’ve been listening closely to your feedback, and v1.1.0 is packed to the brim with new content, difficulty overhauls, balance changes, and much-requested quality-of-life features.
addedThe vaults are expanding! 2 new rooms have joined the line-up. Test your skills and see if you can survive Acid Pit and Checkpoint !Steam post image
addedWe saw a problem with our difficulty scaling and have decided to add not 1, but 2 EXTRA difficulty levels : Insane & Impossible Vaults.
changedStarter, Normal & Secure Vaults: Reduced difficulty jump between them, secure is slightly easier as before. Ensuring smooth progression for everyone!
changedThe demo is now updated to the release version, with all the fixes, optimizations, QOL and visual improvements we’ve been doing up until now for Galactic Vault!

Today we are incredibly excited to bring you our first major update! We’ve been listening closely to your feedback, and v1.1.0 is packed to the brim with new content, difficulty overhauls, balance changes, and much-requested quality-of-life features.

👤 Meet the Roster: 5 Playable Characters

This update brings a total of 5 playable characters! Each character comes equipped with their own base stats, a unique passive ability, and 4 unlockable perks.

Perks are gained by leveling up your character, much like with the guns, and will provide powerful additional bonuses to help you survive the vaults!

Note: Each character also comes with cool custom arms! 😉

🗺️ Two New Rooms

The vaults are expanding! 2 new rooms have joined the line-up. Test your skills and see if you can survive Acid Pit and Checkpoint!Steam post image

🔥 Pushing the Limits: Insane & Impossible Vaults

We saw a problem with our difficulty scaling and have decided to add not 1, but 2 EXTRA difficulty levels: Insane & Impossible Vaults.

  • Starter, Normal & Secure VaultsReduced difficulty jump between them, secure is slightly easier as before. Ensuring smooth progression for everyone!
  • Insane Vaults: A bit harder than our original Secure Vaults, with some extra threats.

  • Impossible Vaults: The absolute real deal. 20 rooms, extremely difficult, multiple bosses.

🕹️ Demo Update

The demo is now updated to the release version, with all the fixes, optimizations, QOL and visual improvements we’ve been doing up until now for Galactic Vault!

🎮 Gamepad / Steam Deck

We've done a full pass over the gamepad controls & menu navigation and our Steam Deck verification is ongoing. (Note: The game does already play very well on steam-deck!)

  • Fixed a bunch of menu navigation issues with controller

  • Fixed game not pausing when controller disconnects

  • Fixed some missing glyphs

  • Fixed some text being too small on Steam Deck

  • Added 'hold stick' to navigate through menus

  • Added glyphs to some menus

  • Added Gamepad vibration strength option

  • Completely re-wrote Aim Assist

⚖️ Balance Pass

We’ve rolled out a massive balance pass across a variety of upgrades! Below you will find all the tweaks & changes.

Charms

  • Greed CharmIncreased credit gain from 15% -> 20%.
  • Vengeance ProtocolIncreased damage gained per instance of damage taken from 5% -> 10% (Max damage cap remains at 80%).
  • Ordnance CacheIncreased grenade drop chance from 15% -> 20%, and added +1 to Max Grenades.
  • Flying Tiger: Now grants an additional +5% damage bonus.

Magazines

  • Smash & GrabIncreased ammo restored on melee kills from 15% -> 25%.
  • Slide LoaderIncreased ammo restored per second while sliding from 15% -> 25%.
  • Double MagReduced the reload speed penalty from 20% -> 5%.
  • Defense ReloadIncreased movement speed bonus from 15% -> 20%, and increased damage reduction from 50% -> 75%.

Muzzles

  • BayonetIncreased melee damage bonus from 30% -> 40%, and increased melee range bonus from 15% -> 30%.
  • Temporal ChamberDecreased bullet slow effect from 60% -> 50%, but increased damage bonus from 45% -> 50%.
  • Salvage StrikeIncreased melee lifesteal from 3% -> 6%.
  • DislocatorIncreased bonus damage from 40% -> 50%.
  • Drunkard's BarrelIncreased bonus damage from 40% -> 50%.
  • Bayonet BlasterBase damage multiplier increased from 2x (Double) -> 3x (Triple), and explosion radius increased by 1m.

Scopes

  • Spray 'n' PrayIncreased fire rate bonus from 35% -> 40%, and reduced the movement spread penalty from 25% -> 10%.
  • RangerIncreased flat damage per meter from 0.05 -> 0.25.
  • Short RangeIncreased short-range damage bonus from 40% -> 60%.
  • Vertical StabilityIncreased recoil reduction from 15% -> 25%.
  • Cold Aim: Now adds +100 damage to cold bullets.

  • Health ExtractorIncreased health drop chance per headshot from 0.5% -> 2%. Reduced the number of headshots required to reach the maximum value from 20 -> 10.
  • Stand My GroundIncreased shield regeneration per second from 2 -> 4.

Mechanisms

  • Light CoreRemoved the damage penalty completely. Increased movement speed bonus from 5% -> 10%, but slightly reduced the fire rate bonus from 30% -> 25%.
  • CounterweightRemoved the melee speed penalty completely.
  • BlitzIncreased movement speed bonus while shooting from 12% -> 20%.
  • Focus FireIncreased spread reduction from 80% -> 85%, and maximum reduction is now reached in 1 second (down from 1.5 seconds).
  • Surge Core: Weapon slow-down delay extended; weapons now start slowing down after 1.5 seconds (up from 1 second).

  • Momentum DriveBuff duration increased to 2 seconds, and it can now stack up to 5 times.
  • Charging ChamberIncreased damage bonus massively from 150% -> 400%.
  • Elemental CoreIncreased Elemental Intensity and Buildup from 30% -> 60%.
  • Better BurstIncreased bonus damage on burst bullets from 25% -> 50%.

Bullets

  • IceAdded a new +15% bonus damage effect.
  • Status IntensityIncreased elemental intensity bonus from 30% -> 75%.
  • Elemental BuildupIncreased elemental buildup speed from 30% -> 100%.

Items

  • Phantom RoundsIncreased extra pierces from 2 -> 3.
  • Reflective ShellsIncreased extra bounces from 2 -> 3.
  • Blast RadiusIncreased explosion radius bonus from +0.4m -> +1.0m.
  • Vampiric EfficiencyReworked scaling. No longer grants a flat +1%, but instead provides a massive 50% efficiency increase based on your current lifesteal value.

🛠️ Other Changes

Tweaks & Gameplay Changes:

  • Improved some Russian translations

  • New Seeking Icon

  • Tweaked melee hitbox

  • Slightly reduced chance for special and rare upgrades

  • Increased Tech Component cost of T1 guns by 1, and T2 guns by 2 (you also earn tech-components faster, so time-to-unlock is about the same)

  • Slightly lowered environment barrels explosion radius

  • Increased size of key hint on Ability HUD

  • Tweaked boss health-trailing speed

  • Limit maximum elemental effect stacks to enemies

  • Slightly reduced Brutus leap fire area radius

  • Higher rooms have a slight bias to spawn stronger enemies now

  • Tweaked boss rage scaling

  • Tweaked some hitboxes

  • Slightly nerfed Lyra

  • Nerfed A.R.G.U.S.

  • Buffed WYR-MECHA

  • Reworked weapon blueprint drops, now small chance to get T1 on normal failure and T2 on secure failure, secure now always gives a random T2 drop on success (instead of only giving the T2 of the weapon category you played with)

Added:

  • Added HUD shake to melee

  • Added 'Start New' button to endscreen

  • Added indicators in HUB when you have available SkillPoints or Guns to craft

  • Added control point sounds

  • Added supply cart sounds

  • Added gun-craft sound & animation

  • Added end-screen sounds

  • Added UI interaction sounds

  • Added sounds to upgrade & ability selection

  • Added more sounds to the Charger enemy

  • Added dash indicator for Lyra / Nyra

  • Added a ‘new record’ xp multiplier when reaching a new highest room in a vault

  • Added indication of next bullet stats, elements and effects (left bottom corner)

Fixes:

  • Fixed some text clipping on different aspect ratios

  • Fixed purple particle in stomps

  • Fixed bosses not doing their abilities for a while

  • Fixed T2 fire effect applying too many stacks on fast-firing enemies

  • Fixed heat-based weapons not applying ‘first bullet / after reload’ effects when cooling automatically

  • Fixed reload stuck on heat-based weapons due to slide

  • Fixed Electric jolts not giving elemental lifesteal

  • Fixed some non-stackable upgrades to appear after already having one

  • Fixed a bunch of inconsistencies

  • Fixed Lyra / Nyra not hitting you with sword dash

  • Fixed weapons having missing ammo in HUB

Note: We’ve added a temporary workaround for an engine-side shader pre-compiling bug. You might experience minor stuttering during your first session until the engine issue is resolved.

❤️Thank you!

Thank you all for the incredible support, feedback, and bug reports. Jump in, test out the new characters, and let us know what you think of the Impossible Vaults and other changes!

Make sure to leave a review if you are enjoying Galactic Vault!

~ MeepMeep Games

Source

Steam News / 8 April 2026

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