Full notes
Full Galactic Thunderdome update
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Repeated intro
Greetings, Galactic Contestants!
What changed
- Compatibility
- Balance
- Maps
- Gameplay
- Fixes
- UI and audio
Closed Beta Playtest Thank you for joining us in the Galactic Thunderdome Closed Beta! Your participation is crucial in shaping the future of the game. If you haven't already, jump into our Discord server to get all the details on how to join the closed beta and be part of the epic battles ahead.
We've been hard at work fine-tuning Galactic Thunderdome based on your valuable feedback from the playtest so far. Here's a summary of the changes in version 0.1.1:
Gameplay and Balance Changes:
A new map called "Square Dance" has been added
We've reintroduced the Team Deathmatch game mode! Choose your team before the round starts!
Mortar was challenging to aim, so it now has an indicator showing where the mortar shell will land.
Decreased the damage dealt to the player when they are on fire. We also made oil less sticky when on fire, making it moderately less deadly.
Grapple hooks (like those shot by the Entangler) weaken over time and with excessive force, allowing players to more easily escape.
Grapple hooks can no longer grapple glue pellets.
Ionic Laser, Singularity Cannon, and the Rocket Lance have updated lights indicating how much longer the player must charge them before firing.
The Power Fist has had a minor rework, making it more reliable and satisfying to land a full-charged hit.
The Singularity Cannon has been buffed. The lifespan of the micro-blackhole projectile lasts 2 seconds longer and dislodges rocks from a further distance.
The Grenade Launcher was a little too oppressive, so we've decreased its damage slightly (70 -> 60) and decreased the muzzle velocity of the grenade (48 -> 30 m/s). It also now triggers a Slo-Mo event when it's about to collide with a player to give them some time to react.
The Bone Sword did way too much damage. We've decreased the base damage (from 28 -> 22) and decreased the scaling based on force (30 -> 15).
The Lumitar was also imbalanced. We've decreased its max damage (from 35 -> 25) as well as its minimum damage (20 -> 18).
Both the Inductor and the Battle Prod were capable of stunning players regardless of if they were shielding, which didn't feel very fair.
A player's color is now conserved between rounds.
Balanced the volume of the Rock thrown item.
Bug Fixes:
AI Players joined in through the menu weren't assigned the right difficulty.
Squashed some bugs that might soft lock the player in the tutorial.
Fixed a bug where growing ice would stop growing when it encountered wind.
Fixed a bug where forces were not being transferred properly from player to corpse, post-death.
Fixed a bug with the position of the player's Jetpack.
Fixed a bug where some map elements were not making sounds.
Fixed a bug where arrows would pop out of players as they died.
Fixed a bug where players would spawn beside their opponents.
Fixed a bug in Marmaduke's Gauntlet where an indicator arrow would remain forever.
Reworked item spawn points to behave more consistently.
We appreciate your dedication and feedback. Together, we're creating an even more thrilling Galactic Thunderdome experience. Thank you for being part of this exciting journey!
Source
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