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Steam News14 May 20261mo ago

Post Launch 1.0.6 Update

Welcome back! I've got a brand new update for week 2 of Galactic Overthrow's launch. Of course, also a huge thanks again to everyone with their feedback and reviews.

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Full Galactic Overthrow update

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What changed

0 fixes3 additions1 change0 removals
  • Gameplay
  • Events
addedI've got a brand new update for week 2 of Galactic Overthrow's launch. Of course, also a huge thanks again to everyone with their feedback and reviews. It's been great reading through everything players have said so far, collecting all the feedback, working through the negatives to help provide a better game for everyone, and much more. There have been a bunch of bug fixes and additional updates since the last announcement, so jump in again and check out all the new stuff. Some will remain a surprise if you haven't played since launch.
addedPopulation UpdateThe game has been updated to avoid this situation, at least for quite a while. Empire levels should be easily able to handle 50+, while some resource production rates will start to get weird around that time, at least you can go much further than you can now if you're looking for that!
changedNeutral PlanetsPreviously everything was a hostile planet, and while that simplifies the mechanics down, it did leave the potential for game expansion limited. I've added some new neutral interactions as part of some of the new jumps in the main content chain. Additionally, once you've completed 1 galactic jump through the flagship actions, you can start to encounter neutral planets.
addedNeutral PlanetsThis implementation also makes it much easier for me to add many more neutral entity type events, so stay tuned for more content updates in the future.

Welcome back!

I've got a brand new update for week 2 of Galactic Overthrow's launch. Of course, also a huge thanks again to everyone with their feedback and reviews. It's been great reading through everything players have said so far, collecting all the feedback, working through the negatives to help provide a better game for everyone, and much more. There have been a bunch of bug fixes and additional updates since the last announcement, so jump in again and check out all the new stuff. Some will remain a surprise if you haven't played since launch.

Population Update

The game now supports much larger empire population numbers. Initially when the game launched I wasn't sure how the majority of players were going to play. Were they going to maximize expansion in one galaxy, only jumping when complete. Or were they going to power through the objectives and speed run the main content jump chain. Turns out people are doing both, and that's great! The only problem was, the game's architecture was not handling very large numbers very well (too much overflow and way too early).

The game has been updated to avoid this situation, at least for quite a while. Empire levels should be easily able to handle 50+, while some resource production rates will start to get weird around that time, at least you can go much further than you can now if you're looking for that!

Neutral Planets

Previously everything was a hostile planet, and while that simplifies the mechanics down, it did leave the potential for game expansion limited. I've added some new neutral interactions as part of some of the new jumps in the main content chain. Additionally, once you've completed 1 galactic jump through the flagship actions, you can start to encounter neutral planets.

These planets have an influence resource cost instead of a fleet cost, and have specific types tied to what they provide or product. When they join your side they'll reveal their name and their infrastructure. There are a few different types but they all generally come with some specializations and have a scaled benefit that makes them worthwhile to seek out.

Because influence is a very slowly accumulating resource, you'll have to choose carefully which neutral planets you want to target first.

This implementation also makes it much easier for me to add many more neutral entity type events, so stay tuned for more content updates in the future.

Thanks everyone for playing!

Source

Steam News / 14 May 2026

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