Full notes
Full Galactic Overthrow update
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Repeated intro
Hey everyone, Galactic Overthrow 1.1.4 is out now for the Steam Summer Sale. This patch includes a bunch of small fixes from user reports, better save file optimization and corruption prevention, better handling of simulation race conditions and...
What changed
- Performance
- Gameplay
- Balance
- Events
Pirate Swarms
Pirates can now spawn in asteroid fields. The behavior for pirates changes based on the difficulty you select, though in general they behave like hostile planets taking over your friendly planets on a timer and spreading their influence throughout your current galaxy.
In Passive Mode, pirates won't spawn at all. You can still enjoy the same more laid-back or casual experience of passive mode without too much of a change. There are some features coming soon that will add some more interaction to Passive Mode, but for now this is unchanged.
In Active Mode, pirates will have a chance to spawn in explored asteroid fields, but will only spawn once per field. So once you defeat them in any specific hex they won't respawn there until you've jumped to a new galaxy.
In Challenge Mode, pirates will increase in strength more rapidly and their spawn rates, to add more pressure to your military infrastructure.
In Extreme Mode, pirates will spawn even more often and can respawn in asteroid fields where they've been previously defeated. This may represent a significant challenge increase in Extreme Mode, especially later in the game. Be sure to let me know how it goes!
More coming soon, thanks for playing so far!
Source
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