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Steam News1 April 20263mo ago

Pre-Release Demo Update

Hey everyone, I've made a few updates to the demo today ahead of the game's upcoming release on April 30th, 2026 (tell your friends!). Here's a quick outline of what has changed.

Full notes

Full Galactic Overthrow update

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Repeated intro

Hey everyone, I've made a few updates to the demo today ahead of the game's upcoming release on April 30th, 2026 (tell your friends!). Here's a quick outline of what has changed.

What changed

1 fix3 additions5 changes0 removals
  • Gameplay
  • Balance
  • Maps
  • UI and audio
changedHey everyone, I've made a few updates to the demo today ahead of the game's upcoming release on April 30th, 2026 (tell your friends!). Here's a quick outline of what has changed.
changedGame Balance and PaceThe game speed has been decreased by about 10%, this gives you a bit more time to plan in the early game and helps keep the later game timings a bit more under control. The full release has a slower game cycle as the systems and complexity evolve a bit differently than the demo, which serves more as an accelerated overview of gameplay.
changedGame Balance and PaceThe 'mining rush' strategy has been bumped down in power level a little bit, to offset it's much higher speed at rushing through the empire levels. The main change here is the effectiveness of mines built on planets early in the game has now been reduced (while all other buildings have been increased). Later in the game many technologies will change this and it remains an effective strategy, possible still too effective.
addedGame Balance and PaceBuildings have been buffed across all other categories, as well as some changes to how the planet specific building tech works. The tech strength was decreased, but all buildings gain effectiveness with power boosts later in the empire levels (including a new level bonus added mid game in the demo to check out).
changedGame Balance and PacePlanets further from home now have a higher scaling factor applied to their stats and effects based on distance. Risking exploration further from home, with higher strength planets (and more attacks if not on Passive Mode) will now provide better benefits when conquering.
changedGame Balance and PaceThe empire level goals have been changed from planets / technology to total population. This allows for better gameplay tuning with the single goal, and gives another population effect that directly ties to the goal of the game to "overthrow the galaxy".

Game Balance and Pace

The game speed has been decreased by about 10%, this gives you a bit more time to plan in the early game and helps keep the later game timings a bit more under control. The full release has a slower game cycle as the systems and complexity evolve a bit differently than the demo, which serves more as an accelerated overview of gameplay.

The 'mining rush' strategy has been bumped down in power level a little bit, to offset it's much higher speed at rushing through the empire levels. The main change here is the effectiveness of mines built on planets early in the game has now been reduced (while all other buildings have been increased). Later in the game many technologies will change this and it remains an effective strategy, possible still too effective.

Buildings have been buffed across all other categories, as well as some changes to how the planet specific building tech works. The tech strength was decreased, but all buildings gain effectiveness with power boosts later in the empire levels (including a new level bonus added mid game in the demo to check out).

Planets further from home now have a higher scaling factor applied to their stats and effects based on distance. Risking exploration further from home, with higher strength planets (and more attacks if not on Passive Mode) will now provide better benefits when conquering.

The empire level goals have been changed from planets / technology to total population. This allows for better gameplay tuning with the single goal, and gives another population effect that directly ties to the goal of the game to "overthrow the galaxy".

Save Anywhere and Game Profiles

I've added the game save data and auto saves to the game, you can now pause a game and resume any time you want. Several players have asked for the ability to suspend the game (mostly people who are trying to explore the whole demo map), so I've ported the save functionality to the demo. This includes 3 selectable game profiles so you can try different factions, options to clear your data, a backup system to help avoid corrupted save files, and more.

The game will auto save every 90 seconds or so, and on exit, so it should look and feel seamless to the player.

Bug Fixes

There were a ton of little bug fixes included in this update that are a bit too numerous to list out here. But the biggest one included is an issue with button navigation using the keyboard. The keyboard menu navigation was intended to be disabled, but due to a controls system bug in my framework you could still use the arrow keys to move between menu items. A few places assumed this was impossible, which could cause all manner of UI bugs and weirdness. This should now be fixed, but let me know if you still run into some of those issues.

Thanks for Playing the Demo

If you played before, now is a great time to jump in again to check out the new changes, play around with saves, and provide any feedback you might have! Looking forward to sharing the full game with you all!.

Source

Steam News / 1 April 2026

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