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Steam News13 May 20206y ago

Geo 2 - Development Update #5

Hey everyone Lots of work has been happening with Geo 2. Most of this work is lots of tiny modifications and bug fixing. One of the biggest changes since the last update was the new Geo 2 Logo.

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Hey everyone

What changed

0 fixes4 additions1 change0 removals
  • Gameplay
addedLots of work has been happening with Geo 2. Most of this work is lots of tiny modifications and bug fixing. One of the biggest changes since the last update was the new Geo 2 Logo. Below you can see both the new and old Logo designs.
changedTilesI have also been designing many of the tiles that will fill the worlds in Geo 2. At the time of writing this I have completed 72 Tiles. I plan to have a huge assortment of tiles to bring a great variety to the worlds you drill. Each tile has its own stats and information and every single tile can be leveled up in Geo 2. Leveling up a tile will increase its cash value by 50% and also award you with a "Drill Token" each time it is leveled up. You can use those drill tokens to upgrade your drill components. Here is a few of my favourite tiles!
addedMonstersI have also been designing and adding new monsters. In Geo 1 monsters appeared randomly throughout the drill sites. In Geo 2 monster appearance is slightly different. They will still appear randomly throughout the planets however they are preset to specific planets. For example the Giant worm may only appear on certain planets instead of all of them. This allows me to create far more variety and hopefully some fun and amusing surprises. Many of the monsters have returned from Geo 1 (BONSON!!!) and many more new ones. Here is one of the many new monsters. This guy is called "Bloat"
addedPoints of interestOne of the new additions to Geo 2 is the "Point of interest" (POI) that you can find when exploring space. These are bonus locations. They show a hand drawn image of the place you have found, some story and a prize. This has allowed me to really work some more story and Lore into the expansive universe of Geo 2. They are great fun to design however they do take a while to finish. I hope you like them and I think they will add a great depth to the game that was missing from the original.
addedDev Toolshere is a little sneak peak at the Location database I have built to actually create the planets you drill in the game. Its not pretty but it does the job. There is most likely a large amount of additional data points I will need to add to this tool before its finished.

Lots of work has been happening with Geo 2. Most of this work is lots of tiny modifications and bug fixing. One of the biggest changes since the last update was the new Geo 2 Logo. Below you can see both the new and old Logo designs.

Tiles

I have also been designing many of the tiles that will fill the worlds in Geo 2. At the time of writing this I have completed 72 Tiles. I plan to have a huge assortment of tiles to bring a great variety to the worlds you drill. Each tile has its own stats and information and every single tile can be leveled up in Geo 2. Leveling up a tile will increase its cash value by 50% and also award you with a "Drill Token" each time it is leveled up. You can use those drill tokens to upgrade your drill components. Here is a few of my favourite tiles!

Monsters

I have also been designing and adding new monsters. In Geo 1 monsters appeared randomly throughout the drill sites. In Geo 2 monster appearance is slightly different. They will still appear randomly throughout the planets however they are preset to specific planets. For example the Giant worm may only appear on certain planets instead of all of them. This allows me to create far more variety and hopefully some fun and amusing surprises. Many of the monsters have returned from Geo 1 (BONSON!!!) and many more new ones. Here is one of the many new monsters. This guy is called "Bloat"

Points of interest

One of the new additions to Geo 2 is the "Point of interest" (POI) that you can find when exploring space. These are bonus locations. They show a hand drawn image of the place you have found, some story and a prize. This has allowed me to really work some more story and Lore into the expansive universe of Geo 2. They are great fun to design however they do take a while to finish. I hope you like them and I think they will add a great depth to the game that was missing from the original.

Here is the current POI I am working on. Alien desert Storage

Dev Tools

One of the hardest jobs for me when making this game is actually building the universe and balancing the content within it. There are so many different variables involved with every aspect of the game and one of my most important principles with Geo is to allow the player to explore in any direction they want and deal with the consiquences of that choice. This is a very difficult balancing issue however I am confident I can get it right and make a fun, well balanced yet challenging universe to explore and enjoy.

here is a little sneak peak at the Location database I have built to actually create the planets you drill in the game. Its not pretty but it does the job. There is most likely a large amount of additional data points I will need to add to this tool before its finished.

A huge amount of art still is yet to be completed for Geo 2 however it is coming along really well and I am happy with its development so far. I will post more incomplete art works and stuff like that as I really dig into this huge art phase. Thank you so much for reading and I hope you

Source

Steam News / 13 May 2020

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