Full notes
Full Galactic Mining Corp update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone
What changed
- Gameplay
- Balance
In this update I will explain the many ways in which you can progress and upgrade almost every thing in the game. One of the main game play aspects of Geo 2 is the freedom to choose how and when you level up whatever you wish to upgrade. The choice is yours and those choices are never wrong. Every upgrade helps in some way or another.
Last week I went into detail about the drilling system in Geo 2 and in order for you to successfully drill planets and make money you need to become stronger and more resilient to the many forces at play trying to stop you achieving this. In short you will always want to increase your stats!
Basic Stats
There are a boat load of stats to manipulate in Geo 2 however you have a small set of base stats that are key to progression. These stats are always shown to you in the top left of the screen, you can toggle this on and off if you want to. The stats are as follows...
Drill Power - This is the amount of damage you will do to a tile when drilling it
Drill HP - This is the amount of Hit Points/Health your drill has
Crit Strike - This is the amount of extra damage you will do when a critical hits
Resistances - Fire, Ice, Acid, Radiation and Dark. These are your resistances to elemental damage received when drilling affected locations.
Also shown in the top left is...
Cash - How much money you have
Core fragments - How many core fragments you have, spend these in the Coretrium perk tree
Drill Tokens - These are required to upgrade drill components
Geo level - Your overall level. This goes up with every bit of progress you make.
Upgrades
There are a huge number of ways you can increase your stats. The most important being building up your HQ. At the start of the game your HQ will consist of a little building with 2 vacant rooms. Luckily you are also given 2 room blueprints so you can build these in the vacant rooms. Each room has its own specific stats that when built are instantly added to yours.
The rooms stats mirror your own so you can see exactly what stat increases you are getting when the room is built. There are 2 further key bits of information to note "Crew slots" across the bottom, and "Crew Xp Modifier"
Each room allows you to place up to 4 crew members into that room, when adding crew members you will add their stats to the room stats and ultimately to your drill stats. Building rooms and adding crew members is how you get ahead. Crew members and rooms can be unlocked throughout the game and I will touch further on this in a later update. When crew members are in a room they will receive XP from drilling and the "Crew Xp Modifier" shows you how much XP they will get, in this instance they will receive and extra 20% XP! BONUS!
Crew Upgrades
As explained above crew members gain XP from drilling. Having crew members not assigned to rooms means they will not receive XP at all. When a crew member is stuffed full of XP they can be upgraded via the crew menu. What is important to note is that crew bonus stats unlocked through this process are added to your stats FOREVER regardless if the
Source
Changelog.gg summarizes and formats this update. How we read updates.
