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Steam News12 June 20251y ago

Galactic Glitch v1.09 - Balancing and Better Prototypes

Hey everyone! Thanks everyone for all your feedback on weapons and Powers! Based on it, we're now making some important balance changes, to reel in a few Powers that seemed to be just super-op (looking at you Perfect Pa

In this update2

Full notes

Full Galactic Glitch update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone!

What changed

6 fixes1 addition12 changes0 removals
  • Balance
  • Fixes
  • Store
  • Gameplay
  • Events
changedThanks everyone for all your feedback on weapons and Powers! Based on it, we're now making some important balance changes, to reel in a few Powers that seemed to be just super-op (looking at you Perfect Payout). In exchange, we're also buffing a whole bunch of weapons and especially the two more advanced Prototype ships to make them a lot more interesting and fun to play!
changedNox is getting a permanent poison trail, whose damage now scales with the amount of Upgrade Protocols you gather. And Frostbite's freeze ability is now a lot stronger, able to stop enemies in their tracks, even when dashing, and even stopping them from turning to aim at you!
changedBalance ChangesBuffed damage on Railgun, Arakh Double Cannon, and Stabilized Quantum Beam
changedBalance ChangesBuffed Quickshot damage and push, reduced slowdown
changedBalance ChangesNerfed Perfect Payout (reduced doubling chances)
changedBalance ChangesReworked Quick Fix power (it now doesn't block pickups, and heals correctly)

Galactic Glitch changes

changedThanks everyone for all your feedback on weapons and Powers! Based on it, we're now making some important balance changes, to reel in a few Powers that seemed to be just super-op (looking at you Perfect Payout). In exchange, we're also buffing a whole bunch of weapons and especially the two more advanced Prototype ships to make them a lot more interesting and fun to play!
changedNox is getting a permanent poison trail, whose damage now scales with the amount of Upgrade Protocols you gather. And Frostbite's freeze ability is now a lot stronger, able to stop enemies in their tracks, even when dashing, and even stopping them from turning to aim at you!
changedBuffed damage on Railgun, Arakh Double Cannon, and Stabilized Quantum Beam
changedBuffed Quickshot damage and push, reduced slowdown
changedNerfed Perfect Payout (reduced doubling chances)

Thanks everyone for all your feedback on weapons and Powers! Based on it, we're now making some important balance changes, to reel in a few Powers that seemed to be just super-op (looking at you Perfect Payout). In exchange, we're also buffing a whole bunch of weapons and especially the two more advanced Prototype ships to make them a lot more interesting and fun to play!

Nox is getting a permanent poison trail, whose damage now scales with the amount of Upgrade Protocols you gather. And Frostbite's freeze ability is now a lot stronger, able to stop enemies in their tracks, even when dashing, and even stopping them from turning to aim at you!

We also buffed a bunch of weapons, and also nerfed the op Flash Spear a little bit. It's still a pretty sweet deal of a gun, but just not quite as completely bonkers-overpowered as it was before.

Here's the full changelist:

Balance Changes

  • Buffed damage on Railgun, Arakh Double Cannon, and Stabilized Quantum Beam

  • Buffed Quickshot damage and push, reduced slowdown

  • Nerfed Perfect Payout (reduced doubling chances)

  • Reworked Quick Fix power (it now doesn't block pickups, and heals correctly)

  • Adjusted Stunning Entrance power (now does damage at higher levels, instead of stunning 4+ seconds)

  • Reduced slowdown on Firefly Thrower

  • Reduced Flash Spear main and special damage

  • Prototype ship: Nox's poison trail is now way longer and scales with upgrades

  • Prototype ship: Frostbite's freeze effect is now much stronger, and also affects enemy aim

Bug Fixes and Improvements

  • Fixed Nexus arrows not appearing in

    Cybervoid

  • Fixed double item spawning on shop spots

  • Fixed SpiderWeb effect on all enemies

  • Improved prototype switching speed

Hope you like these changes! As always, we're listening to your feedback on how to make the game more balanced and fun!

Btw, you can see which level you have beaten the game with on each of your Prototype ships. Soon, we'll be adding a new feature that let's you unlock additional stuff with each Prototype that has beaten Sim+++. So if you're looking for a challenge, why not give one of the other Prototype ships a spin?

Enjoy the game and happy glitching! - Max and the GG team

Discord: https://discord.gg/6jPYbpZa2g

Source

Steam News / 12 June 2025

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