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Full Galactic Feud update
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What changed
- Server
Hey everyone, we're releasing our 4th of July update today!
The major content added New 4th of July themed CTF map - Patriot Falls New 4th of July themed character - General Freedom New 4th of July themed weapon - Roman Candle (guaranteed 4 shots, each shot after has a chance of stopping) Two new characters - Sweffbeard and W'heezy(Community champion custom character) Omega Station - Removed Face Humpers and replaced middle pit with a poison hazard. Castle - Changed to a night map Players can now use abilities while holding weapons. Bug fixes Chat messages were getting lost, if packets were being dropped late join player's had health Victory Cinematic bars were sometimes getting stuck ghost were healing from health pickups Rockets were not applying last hitter. Bots were not chasing while targets were in air Spike couldn't cancel his ability to prevent stuck loops Hank's beer can was stuttering Spiral cubes were overlapping in Nexus Rockets now have falloff damage 60-1 damage radius falloff of 0-800 units Lever has been remodeled Cleaned up a lot of objects that were blocking projectiles when they shouldn't have been. Changed carpet collision in Asgard to prevent players from getting stuck in random spots Changed default Gamemode to Deathmatch Added FX to eyeball in Hell when it hits a player Changed cannot find server text to say join our discord Adjusted visuals for flamethrower Flamethrower's flame now has collision Removed line of sight check for rockets, now it applies damage as long as you're within range, regardless of being behind cover. Made player ghost reliable to help prevent offsets Made players face the person holding them so its visually more understandable Chat now no longer sends messages if the user presses escape or clicks off the chat. Adjusted introductory text.
Source
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