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Steam News7 July 20187y ago

Apocalypse Update!

Hey everyone, we've been hard at work and wanted to bring to you our biggest updates! 7 new weapons! It wouldn't be an Apocalypse without a demonic weapon!

Full notes

Full Galactic Feud update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

58 fixes11 additions29 changes2 removals
  • Gameplay
  • Balance
  • Events
  • Maps
  • UI and audio
  • Store
changed7 new weapons!It wouldn't be an Apocalypse without a demonic weapon!
changed7 new weapons!Primary Attack : Swing your scythe and heal for half the damage you deal
changed7 new weapons!Secondary Attack : Drastically slow down the movement speed of nearby players
changed7 new weapons!Ability : Deal damage to every player, if this damage kills them, gain permanent health for the round
changedDivine Intervention at its finestSecondary Attack : Slam down, knocking back nearby players and dealing heavy damage
changedDivine Intervention at its finestPrimary Attack : Block all damage from infront of you

Hey everyone, we've been hard at work and wanted to bring to you our biggest updates!

7 new weapons!

It wouldn't be an Apocalypse without a demonic weapon!

  • Primary Attack : Swing your scythe and heal for half the damage you deal

  • Secondary Attack : Drastically slow down the movement speed of nearby players

  • Ability : Deal damage to every player, if this damage kills them, gain permanent health for the round

Divine Intervention at its finest

  • Primary Attack : Slam down, knocking players infront of you into the air

  • Secondary Attack : Release a nova that will send players flying

  • Ability : Summon a Divine chain that will either drag a player to you or you to a wall

Zork's famous minigun, used during his last stand

  • Primary Attack : Spray n Pray baby

  • Secondary Attack : Slam down, knocking back nearby players and dealing heavy damage

  • Ability : Explosive rounds for a short period of time

I am the Law! (Don't sue us, this is entirely a parody)

  • Primary Attack : Block all damage from infront of you

  • Secondary Attack : Fire your gun

  • Ability : Change the fire mode of your gun (Rapid fire, Grenade, Double Whammy)

America's favorite past time, as a weapon

  • Primary Attack : Swing, knocking back anyone you hit

  • Secondary Attack : Slam down infront of you

  • Ability : Knock back nearby players, if those players hit other players while flying, they get knocked back too! Mayhem!

We made a weapon in the memory of Shenobi

  • Primary Attack : Slash

  • Secondary Attack : Block, if you are dealt damage teleport behind the player that damaged you

  • Ability : Fire 9 Kunai in a 90 degree arc

We thought we'd weaponize Stanley The Pimp into a pimp cane.

  • Primary Attack : Swing your cane wildly

  • Secondary Attack : Keep that pimp hand strong

  • Ability : Summon Succubitches above each player, when they land they deal AOE damage and leave behind sweet sweet cash

a new hat

The foam finger is a reward for anyone that logs in before we hit full release on the 19th this month!

New Feats

  • Thorns (Reflect 25% of the damage you receive)

  • Necromaniac (Summon a zombie upon death)

  • Chronologist (Reduce Cooldowns by 40%)

  • Venture Capitalist (Earn 25% more money)

  • Swindler (Gain money equal to 5% of the damage you do)

  • Entrepreneur (Players you kill, drop a pile of cash)

Damage system Overhaul

Stagger System If a player takes more than 8 damage from a source, they will be staggered for a short duration. While Staggered they cannot use their first or second attacks. Timing your attacks is much more important now. Improved Damage Detection Taking 8 damage or more will cause a player to be knocked back (scaled based on how much damage is being dealt). To improve this system we now feed the actual location you were damaged from. This creates a richer experience as you can now control where you knock players into. More impactful kills Killing a player now slows down time and desaturates the screen for a short period of time. Cooldown adjustment Cooldowns now carry over between deaths, to prevent spawn spamming.

More ways to make Space Bucks

For an easy payment of $9.99... just kidding! You now earn whatever space-bucks you gained during the tournament, no more arbitrary values! To help make money, we've added 5 Money Events! These are events that randomly happen while playing the Live! gamemode Events

  • Zombie Invasion (summons zombies that drop cash on death)

  • Sqorble Slayer (Summons a cute defenseless creature that drops a pile of cash when you murder it)

  • Madness (Randomly become confused but always drop cash for a medium duration)

  • Money Pool (A money pool spawns, stand on it to make the big bucks!)

  • Mystery Crates (Break open the crates, some have dynamite while others have load of cash!)

Diva gives 50 space bucks per tick as well! While playing, you can use your in match Space Bucks to buy from the shops that are around the map!

Weapon Adjustments

C'thonic Horror

  • Changed primary attack to stagger bouncing, along with averaging wall normal and angle to nearest player in order to allow for more hitting.

  • Changed secondary to stay locked on even if you're not looking at the player, as long as they stay within range of you. It also heals you now.

  • Changed ultimate to make the Fear Object fly away from you, forcing nearby players to walk towards it.

Magic Cookbook

  • Changed secondary attack to be one big biscuit to lower screen clutter.

  • Changed the Clif'Skitter to deal damage to everyone infront of it.

El Pollo Loco's Belt

  • Changed animation for both primary and secondary attacks, also added a cool knockback effect for secondary.

Quality of Life

  • Added the settings menu to Lobby page

  • Changed player circle image to a hexagon with a dot

  • If a player gets knocked back, they will now have a trail to make it easier to follow

  • Added a number value on the health bar for easy readablity

  • Added damage numbers to players taking damage, damage they take is their color

  • Removed unique skin colors and replaced them with player colors, this allows for easier tracking of your character

  • Player Blood is always red now, the varied color before was causing players to get lost in a sea of wtf is happening

  • Players now have a fresnel on them with their player color

  • Added the ability to change the Resolution Scale percentage, this is the easiest thing to change if you have low frame rates.

  • Removed bot banter to prevent screen clutter

BUG FIXES

  • Players joining in late keep teleporting between pads

  • Some weapons were damaging the owner

  • a bug that made people permanently invulnerable

  • a bunch of CTF related bugs

  • a bug where players in lobby would just turn around

  • a bug that made hazards not deal damage

  • showing DWU when first joining

  • where powerups would give the wrong powerup

  • shotgun was auto aiming

  • players were getting hit by dead players (Spooky)

  • some walls were missing a special NonFloor trace channel

  • the train was only dealing 100 damage, so some players were living past it.

  • a bug where bots would look at you but not attack

  • front menu had an overlap for the accept/cancel buttons

  • damage numbers were not showing proper values

  • a pretty nasty bug, if a player was afk for more than 90 seconds they would get deleted...harsh

  • power ups didn't have names

  • Flag attacks were missing sounds

  • Some objects were not being rendered in a custom depth buffer

  • Honey would spam sounds and cause my ears to bleed

  • Gym ropes did not bounce you if you stood on top of them

  • a bug that caused players to spawn inside of each other...intimate

  • some menus would stay open when the round would start

  • Murder room had a countdown prompt

  • Right click on Cthonic was not setting Last Hitter

  • Music was restarting every time someone took a massive amount of damage

  • Controller was skipping first section of feats in the shop

  • Overhead lights in lobby was washing out player 2

  • Some items were not getting darkened after purchase

  • Character Skeleton was missing two bones

  • Player stats were not getting reset

  • D'anos Sword was dealing 10x damage it should have been

  • Scoring was not properly working at the end of round

  • Bear Trap wasn't replicating properly

  • Victory camera wasn't resetting when winner died

  • Kill Z Volume was too high

  • The word dead was backwards for player 2 and 4

  • Kill feed was showing up during victory and stat screen

  • Bloom was super high in a few levels

  • Player was spawning without a head in the front menu

  • Players would sometimes float away....gtfo rapture

  • Players were not properly getting points for scoring in CTF

  • An infinite loop would happen with reflect damage

  • Was unable to put a password in to join a game

  • Some damage volumes were blocking projectiles and traces

  • Players would be larger than life in menu sometimes...egotistical bastards

  • If diva quit while everyone was alive, the game would break

  • Players would get stuck in winning podium

  • Hit detection for melee weapons was absolute shit for Clients

  • Returning to lobby showed a "press a to join" even if a player was there in local matches

  • Idle voice lines would carry into the match

  • movement on the X-Axis was un-clamped and lead to weird angles

  • Grinder has some weird collision in it

  • Confusion wasn't working properly

  • Volumes for voices were not normalized or mastered

  • Was missing Onslaught music

  • Announcer voice wasn't being lowered

  • Player 3 circle was pink not yellow

  • Repeater sound had no attenuation

  • Some hats were missing invulnerability FX

Other Adjustments

  • Tenacious prevents being staggered

  • Remodeled the Stylish Hair

  • Updated the visuals for the Murder Room and Omega Station

  • Invincible's FX has been updated

  • Added a EULA

Updated Coldsnap Updated Gridlock

If you would like to join our Discord, join us at Discord.gg/FatBombStudios

Source

Steam News / 7 July 2018

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