Full notes
Full Galactic Feud update
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What changed
- Gameplay
- Balance
- Events
- Maps
- UI and audio
- Store
Hey everyone, we've been hard at work and wanted to bring to you our biggest updates!
7 new weapons!
It wouldn't be an Apocalypse without a demonic weapon!
Primary Attack : Swing your scythe and heal for half the damage you deal
Secondary Attack : Drastically slow down the movement speed of nearby players
Ability : Deal damage to every player, if this damage kills them, gain permanent health for the round
Divine Intervention at its finest
Primary Attack : Slam down, knocking players infront of you into the air
Secondary Attack : Release a nova that will send players flying
Ability : Summon a Divine chain that will either drag a player to you or you to a wall
Zork's famous minigun, used during his last stand
Primary Attack : Spray n Pray baby
Secondary Attack : Slam down, knocking back nearby players and dealing heavy damage
Ability : Explosive rounds for a short period of time
I am the Law! (Don't sue us, this is entirely a parody)
Primary Attack : Block all damage from infront of you
Secondary Attack : Fire your gun
Ability : Change the fire mode of your gun (Rapid fire, Grenade, Double Whammy)
America's favorite past time, as a weapon
Primary Attack : Swing, knocking back anyone you hit
Secondary Attack : Slam down infront of you
Ability : Knock back nearby players, if those players hit other players while flying, they get knocked back too! Mayhem!
We made a weapon in the memory of Shenobi
Primary Attack : Slash
Secondary Attack : Block, if you are dealt damage teleport behind the player that damaged you
Ability : Fire 9 Kunai in a 90 degree arc
We thought we'd weaponize Stanley The Pimp into a pimp cane.
Primary Attack : Swing your cane wildly
Secondary Attack : Keep that pimp hand strong
Ability : Summon Succubitches above each player, when they land they deal AOE damage and leave behind sweet sweet cash
a new hat
The foam finger is a reward for anyone that logs in before we hit full release on the 19th this month!
New Feats
Thorns (Reflect 25% of the damage you receive)
Necromaniac (Summon a zombie upon death)
Chronologist (Reduce Cooldowns by 40%)
Venture Capitalist (Earn 25% more money)
Swindler (Gain money equal to 5% of the damage you do)
Entrepreneur (Players you kill, drop a pile of cash)
Damage system Overhaul
Stagger System If a player takes more than 8 damage from a source, they will be staggered for a short duration. While Staggered they cannot use their first or second attacks. Timing your attacks is much more important now. Improved Damage Detection Taking 8 damage or more will cause a player to be knocked back (scaled based on how much damage is being dealt). To improve this system we now feed the actual location you were damaged from. This creates a richer experience as you can now control where you knock players into. More impactful kills Killing a player now slows down time and desaturates the screen for a short period of time. Cooldown adjustment Cooldowns now carry over between deaths, to prevent spawn spamming.
More ways to make Space Bucks
For an easy payment of $9.99... just kidding! You now earn whatever space-bucks you gained during the tournament, no more arbitrary values! To help make money, we've added 5 Money Events! These are events that randomly happen while playing the Live! gamemode Events
Zombie Invasion (summons zombies that drop cash on death)
Sqorble Slayer (Summons a cute defenseless creature that drops a pile of cash when you murder it)
Madness (Randomly become confused but always drop cash for a medium duration)
Money Pool (A money pool spawns, stand on it to make the big bucks!)
Mystery Crates (Break open the crates, some have dynamite while others have load of cash!)
Diva gives 50 space bucks per tick as well! While playing, you can use your in match Space Bucks to buy from the shops that are around the map!
Weapon Adjustments
C'thonic Horror
Changed primary attack to stagger bouncing, along with averaging wall normal and angle to nearest player in order to allow for more hitting.
Changed secondary to stay locked on even if you're not looking at the player, as long as they stay within range of you. It also heals you now.
Changed ultimate to make the Fear Object fly away from you, forcing nearby players to walk towards it.
Magic Cookbook
Changed secondary attack to be one big biscuit to lower screen clutter.
Changed the Clif'Skitter to deal damage to everyone infront of it.
El Pollo Loco's Belt
Changed animation for both primary and secondary attacks, also added a cool knockback effect for secondary.
Quality of Life
Added the settings menu to Lobby page
Changed player circle image to a hexagon with a dot
If a player gets knocked back, they will now have a trail to make it easier to follow
Added a number value on the health bar for easy readablity
Added damage numbers to players taking damage, damage they take is their color
Removed unique skin colors and replaced them with player colors, this allows for easier tracking of your character
Player Blood is always red now, the varied color before was causing players to get lost in a sea of wtf is happening
Players now have a fresnel on them with their player color
Added the ability to change the Resolution Scale percentage, this is the easiest thing to change if you have low frame rates.
Removed bot banter to prevent screen clutter
BUG FIXES
Players joining in late keep teleporting between pads
Some weapons were damaging the owner
a bug that made people permanently invulnerable
a bunch of CTF related bugs
a bug where players in lobby would just turn around
a bug that made hazards not deal damage
showing DWU when first joining
where powerups would give the wrong powerup
shotgun was auto aiming
players were getting hit by dead players (Spooky)
some walls were missing a special NonFloor trace channel
the train was only dealing 100 damage, so some players were living past it.
a bug where bots would look at you but not attack
front menu had an overlap for the accept/cancel buttons
damage numbers were not showing proper values
a pretty nasty bug, if a player was afk for more than 90 seconds they would get deleted...harsh
power ups didn't have names
Flag attacks were missing sounds
Some objects were not being rendered in a custom depth buffer
Honey would spam sounds and cause my ears to bleed
Gym ropes did not bounce you if you stood on top of them
a bug that caused players to spawn inside of each other...intimate
some menus would stay open when the round would start
Murder room had a countdown prompt
Right click on Cthonic was not setting Last Hitter
Music was restarting every time someone took a massive amount of damage
Controller was skipping first section of feats in the shop
Overhead lights in lobby was washing out player 2
Some items were not getting darkened after purchase
Character Skeleton was missing two bones
Player stats were not getting reset
D'anos Sword was dealing 10x damage it should have been
Scoring was not properly working at the end of round
Bear Trap wasn't replicating properly
Victory camera wasn't resetting when winner died
Kill Z Volume was too high
The word dead was backwards for player 2 and 4
Kill feed was showing up during victory and stat screen
Bloom was super high in a few levels
Player was spawning without a head in the front menu
Players would sometimes float away....gtfo rapture
Players were not properly getting points for scoring in CTF
An infinite loop would happen with reflect damage
Was unable to put a password in to join a game
Some damage volumes were blocking projectiles and traces
Players would be larger than life in menu sometimes...egotistical bastards
If diva quit while everyone was alive, the game would break
Players would get stuck in winning podium
Hit detection for melee weapons was absolute shit for Clients
Returning to lobby showed a "press a to join" even if a player was there in local matches
Idle voice lines would carry into the match
movement on the X-Axis was un-clamped and lead to weird angles
Grinder has some weird collision in it
Confusion wasn't working properly
Volumes for voices were not normalized or mastered
Was missing Onslaught music
Announcer voice wasn't being lowered
Player 3 circle was pink not yellow
Repeater sound had no attenuation
Some hats were missing invulnerability FX
Other Adjustments
Tenacious prevents being staggered
Remodeled the Stylish Hair
Updated the visuals for the Murder Room and Omega Station
Invincible's FX has been updated
Added a EULA
Updated Coldsnap Updated Gridlock
If you would like to join our Discord, join us at Discord.gg/FatBombStudios
Source
Changelog.gg summarizes and formats this update. How we read updates.
