What changed
1 fix0 additions0 changes0 removals
fixedFor players who won some Quick Play games before Tuesday's 1.0.2018.08.18.h2 update there's a chance that the Achievements did not unlock. If that happened then the opportunity to unlock them became lost for certain achievements - (e.g. Galactic Solider, Leader, Commander, etc set of Achievements). The reason is that the condition to unlock the achievement was very precise, for example, to unlock the Galactic Leader you need to win exactly 5 QP games, less than 5 and more than 5 will not work - and if you won exactly 5 before .h2 you might not have unlocked the achievement - so even if you keep playing and won more games it would not go back to do the Achievement check. This has been fixed now, so if you did not get your Achievement - next time you win another Achievement enabled QP game - it will trigger all the checks. Unfortunately, for the one time achievements such as Tactical Genius, Real-Time Reactions, Nothing is Impossible, etc you will have to replay the QP with the same settings to unlock if it happened before .h2 - sorry about that ːsteamsadː Otherwise - Happy Achievements hunting! (I forgot to increment the update to .i2 so it stayed at .i ːsteamfacepalmː)
Galactic Dominion changes
fixedFor players who won some Quick Play games before Tuesday's 1.0.2018.08.18.h2 update there's a chance that the Achievements did not unlock. If that happened then the opportunity to unlock them became lost for certain achievements - (e.g. Galactic Solider, Leader, Commander, etc set of Achievements). The reason is that the condition to unlock the achievement was very precise, for example, to unlock the Galactic Leader you need to win exactly 5 QP games, less than 5 and more than 5 will not work - and if you won exactly 5 before .h2 you might not have unlocked the achievement - so even if you keep playing and won more games it would not go back to do the Achievement check. This has been fixed now, so if you did not get your Achievement - next time you win another Achievement enabled QP game - it will trigger all the checks. Unfortunately, for the one time achievements such as Tactical Genius, Real-Time Reactions, Nothing is Impossible, etc you will have to replay the QP with the same settings to unlock if it happened before .h2 - sorry about that ːsteamsadː Otherwise - Happy Achievements hunting! (I forgot to increment the update to .i2 so it stayed at .i ːsteamfacepalmː)
For players who won some Quick Play games before Tuesday's 1.0.2018.08.18.h2 update there's a chance that the Achievements did not unlock. If that happened then the opportunity to unlock them became lost for certain achievements - (e.g. Galactic Solider, Leader, Commander, etc set of Achievements). The reason is that the condition to unlock the achievement was very precise, for example, to unlock the Galactic Leader you need to win exactly 5 QP games, less than 5 and more than 5 will not work - and if you won exactly 5 before .h2 you might not have unlocked the achievement - so even if you keep playing and won more games it would not go back to do the Achievement check. This has been fixed now, so if you did not get your Achievement - next time you win another Achievement enabled QP game - it will trigger all the checks. Unfortunately, for the one time achievements such as Tactical Genius, Real-Time Reactions, Nothing is Impossible, etc you will have to replay the QP with the same settings to unlock if it happened before .h2 - sorry about that ːsteamsadː Otherwise - Happy Achievements hunting! (I forgot to increment the update to .i2 so it stayed at .i ːsteamfacepalmː)