[Update] 1.0.2018.08.18.l - Research tweaks, Speed Control, and other Quality of Life changes
Release Notes: Game Speeds: x0.5, x1.0, x1.5, and x2.0 Research Game Settings: Randomized Effort Factor Research Tree Zoom In/Out and Middle Mouse pan Research In-Progress is now an different color Fleets can now be Spl
Full notes
Full Galactic Dominion update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
2 fixes2 additions1 change0 removals
Gameplay
UI and audio
addedFleets can now be Split while In Dock
changedFleets will now move to an offset location if the dock is occupied/full
fixedFixed issue where the Objectives button disappears in Turn-Based Mode
added-- [1] Game Speeds You can now toggle the speed with the "-" and "=" keys. These are customizable in the Input Mapper. Unfortunately, if they are not map you will have to reset to default first. During early game you can speed up the game to get things moving and then if it gets too intense you can slow it down. This is only available in Real-Time Mode. --- [2] Research: Randomized Effort Factor This option will multiple a Research Topic's effort by up to +/- 10% in order to give more variation to Research costs. This is enabled by default and applies to all Campaign chapters. You can disable it in the Quick Play settings. When resuming a save from previous versions this setting will be automatically applied and research effort will receive a random factor. Saving with this update will maintain the proper value. --- [3] Research Tree Zoom and Pan You can now Zoom In/Out with the Mouse Wheel as well as Pan with the Middle-Mouse button. The behaviour is a bit closer to in the Game Scene (although not exact)
fixedBecause of this the containers, borders, and fonts for the topics have been increased. --- [4] Research In Progress Any research in progress now has an orange color to make it easier to identify at a glance. --- [5][6] Fleet Splitting & In Dock You can now split you're Fleet while it's in Dock. The new Fleet will automatically move to an offset position near the dock. Similarly, if your Fleet arrives at a dock that does not have enough space or is occupied by an enemy it will also move to an offset position. --- [7] Bug Fixes Fixed an issue where if you end your turn in Turn-Based Mode the Objectives button disappears. --- Hope you guys like the latest updates - Let me know!
Galactic Dominion changes
addedFleets can now be Split while In Dock
changedFleets will now move to an offset location if the dock is occupied/full
fixedFixed issue where the Objectives button disappears in Turn-Based Mode
added-- [1] Game Speeds You can now toggle the speed with the "-" and "=" keys. These are customizable in the Input Mapper. Unfortunately, if they are not map you will have to reset to default first. During early game you can speed up the game to get things moving and then if it gets too intense you can slow it down. This is only available in Real-Time Mode. --- [2] Research: Randomized Effort Factor This option will multiple a Research Topic's effort by up to +/- 10% in order to give more variation to Research costs. This is enabled by default and applies to all Campaign chapters. You can disable it in the Quick Play settings. When resuming a save from previous versions this setting will be automatically applied and research effort will receive a random factor. Saving with this update will maintain the proper value. --- [3] Research Tree Zoom and Pan You can now Zoom In/Out with the Mouse Wheel as well as Pan with the Middle-Mouse button. The behaviour is a bit closer to in the Game Scene (although not exact)
fixedBecause of this the containers, borders, and fonts for the topics have been increased. --- [4] Research In Progress Any research in progress now has an orange color to make it easier to identify at a glance. --- [5][6] Fleet Splitting & In Dock You can now split you're Fleet while it's in Dock. The new Fleet will automatically move to an offset position near the dock. Similarly, if your Fleet arrives at a dock that does not have enough space or is occupied by an enemy it will also move to an offset position. --- [7] Bug Fixes Fixed an issue where if you end your turn in Turn-Based Mode the Objectives button disappears. --- Hope you guys like the latest updates - Let me know!
Release Notes:
Game Speeds: x0.5, x1.0, x1.5, and x2.0
Research Game Settings: Randomized Effort Factor
Research Tree Zoom In/Out and Middle Mouse pan
Research In-Progress is now an different color
Fleets can now be Split while In Dock
Fleets will now move to an offset location if the dock is occupied/full
Fixed issue where the Objectives button disappears in Turn-Based Mode
--- [1] Game Speeds You can now toggle the speed with the "-" and "=" keys. These are customizable in the Input Mapper. Unfortunately, if they are not map you will have to reset to default first. During early game you can speed up the game to get things moving and then if it gets too intense you can slow it down. This is only available in Real-Time Mode. --- [2] Research: Randomized Effort Factor This option will multiple a Research Topic's effort by up to +/- 10% in order to give more variation to Research costs. This is enabled by default and applies to all Campaign chapters. You can disable it in the Quick Play settings. When resuming a save from previous versions this setting will be automatically applied and research effort will receive a random factor. Saving with this update will maintain the proper value. --- [3] Research Tree Zoom and Pan You can now Zoom In/Out with the Mouse Wheel as well as Pan with the Middle-Mouse button. The behaviour is a bit closer to in the Game Scene (although not exact)
Because of this the containers, borders, and fonts for the topics have been increased. --- [4] Research In Progress Any research in progress now has an orange color to make it easier to identify at a glance. --- [5][6] Fleet Splitting & In Dock You can now split you're Fleet while it's in Dock. The new Fleet will automatically move to an offset position near the dock. Similarly, if your Fleet arrives at a dock that does not have enough space or is occupied by an enemy it will also move to an offset position. --- [7] Bug Fixes Fixed an issue where if you end your turn in Turn-Based Mode the Objectives button disappears. --- Hope you guys like the latest updates - Let me know!