Galactic Civilizations IV v3.31 Now Available The v3.31 update for Galactic Civilizations IV is available now.
In this update6
Full notes
Full Galactic Civilizations IV update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix1 addition1 change3 removals
Performance
Balance
Gameplay
UI and audio
changedGalactic Civilizations IV v3.31 Now AvailableThe v3.31 update for Galactic Civilizations IV is available now. This is a maintenance release focused on stability, balance, and quality-of-life fixes from community reports.
fixedStabilitySeveral crashes are fixed, including ones that could happen during startup, in late-game enemy turns, when closing the Ship Designer, and during turn rollover or autosave around the shipyard.
removedShip BalanceShip hull mass capacities have been raised across every hull size. Alongside that, the AI no longer designs ships that go into battle without weapons, so opponents field fleets that actually fight back.
removedEconomy & PlanetsPollution now scales more predictably on high-level worlds, so runaway pollution is no longer a problem. Mining starbases behave correctly when built near a contested resource, and a few planetary improvements have been tuned.
removedConsole HotkeysThe debug console has its own hotkeys that no longer overlap with the base game, with dedicated keys for teleporting, cloning, resetting moves, and deleting a selected object.
addedLocalizationThe new planet and resource context windows and the Adaptive AI settings are now translated in all supported languages.
Galactic Civilizations IV changes
changedThe v3.31 update for Galactic Civilizations IV is available now. This is a maintenance release focused on stability, balance, and quality-of-life fixes from community reports.
fixedSeveral crashes are fixed, including ones that could happen during startup, in late-game enemy turns, when closing the Ship Designer, and during turn rollover or autosave around the shipyard.
removedShip hull mass capacities have been raised across every hull size. Alongside that, the AI no longer designs ships that go into battle without weapons, so opponents field fleets that actually fight back.
removedPollution now scales more predictably on high-level worlds, so runaway pollution is no longer a problem. Mining starbases behave correctly when built near a contested resource, and a few planetary improvements have been tuned.
removedThe debug console has its own hotkeys that no longer overlap with the base game, with dedicated keys for teleporting, cloning, resetting moves, and deleting a selected object.
Galactic Civilizations IV v3.31 Now Available
The v3.31 update for Galactic Civilizations IV is available now. This is a maintenance release focused on stability, balance, and quality-of-life fixes from community reports.
Several crashes are fixed, including ones that could happen during startup, in late-game enemy turns, when closing the Ship Designer, and during turn rollover or autosave around the shipyard.
Ship Balance
Ship hull mass capacities have been raised across every hull size. Alongside that, the AI no longer designs ships that go into battle without weapons, so opponents field fleets that actually fight back.
Economy & Planets
Pollution now scales more predictably on high-level worlds, so runaway pollution is no longer a problem. Mining starbases behave correctly when built near a contested resource, and a few planetary improvements have been tuned.
Diplomacy
Ceasefire negotiations carry more weight now, both when you accept one and when you pay a rival for it.
Console Hotkeys
The debug console has its own hotkeys that no longer overlap with the base game, with dedicated keys for teleporting, cloning, resetting moves, and deleting a selected object.
Localization
The new planet and resource context windows and the Adaptive AI settings are now translated in all supported languages.