What changed
0 fixes0 additions4 changes0 removals
changedPower-UpsWe have created three power-ups to assist you as you battle the alien invaders. Teal powerups will restore a portion of your ship’s health. Orange power-ups will cause your ship to fire twice as fast and to move 50% faster for 10 seconds. Finally, purple power-ups will give you XP. Power-ups only drop from cleared bits, so make sure you’re getting as many matches as you can!
changedGameplay OverhaulsWe have completely redone the gameplay of the game’s first level, Asteroid Field, as well as updated the background to improve the look of the level. We’ve also rebalanced the difficulties on all levels, making hard just a bit tougher, and expert even more frantic and challenging.
changedEnemy ChangesOn top of the typical enemies that you are used to seeing in Galacide, you will now notice our new swarm versions of the Sine and Seeker enemies, which will drop scrap less often. We have also altered the Eradicator 27b (2nd level boss) to ensure that the encounter is more exciting and challenging.
changedPlayer Ship BalancingWe have done a lot of work ensuring that all of our ships are as balanced as possible in an attempt to make each ship valuable in combat. The Freighter now does more damage overall, and takes less damage when colliding with enemy ships. The Phase Ship has a longer phase cooldown, and the Mining Ship’s first-level weapon has been changed to a weaker version of its level 2 spread shot. Click HERE for the full list of patch notes.
Galacide changes
changedWe have created three power-ups to assist you as you battle the alien invaders. Teal powerups will restore a portion of your ship’s health. Orange power-ups will cause your ship to fire twice as fast and to move 50% faster for 10 seconds. Finally, purple power-ups will give you XP. Power-ups only drop from cleared bits, so make sure you’re getting as many matches as you can!
changedWe have completely redone the gameplay of the game’s first level, Asteroid Field, as well as updated the background to improve the look of the level. We’ve also rebalanced the difficulties on all levels, making hard just a bit tougher, and expert even more frantic and challenging.
changedOn top of the typical enemies that you are used to seeing in Galacide, you will now notice our new swarm versions of the Sine and Seeker enemies, which will drop scrap less often. We have also altered the Eradicator 27b (2nd level boss) to ensure that the encounter is more exciting and challenging.
changedWe have done a lot of work ensuring that all of our ships are as balanced as possible in an attempt to make each ship valuable in combat. The Freighter now does more damage overall, and takes less damage when colliding with enemy ships. The Phase Ship has a longer phase cooldown, and the Mining Ship’s first-level weapon has been changed to a weaker version of its level 2 spread shot. Click HERE for the full list of patch notes.
Power-Ups
We have created three power-ups to assist you as you battle the alien invaders. Teal powerups will restore a portion of your ship’s health. Orange power-ups will cause your ship to fire twice as fast and to move 50% faster for 10 seconds. Finally, purple power-ups will give you XP. Power-ups only drop from cleared bits, so make sure you’re getting as many matches as you can!
Control Changes
We have now bound the drop scrap and use special ability to two separate buttons. On the gamepad, B drops scrap and X uses the ship’s special. On keyboard, C drops scrap and X uses the ship’s special.
Gameplay Overhauls
We have completely redone the gameplay of the game’s first level, Asteroid Field, as well as updated the background to improve the look of the level. We’ve also rebalanced the difficulties on all levels, making hard just a bit tougher, and expert even more frantic and challenging.
Enemy Changes
On top of the typical enemies that you are used to seeing in Galacide, you will now notice our new swarm versions of the Sine and Seeker enemies, which will drop scrap less often. We have also altered the Eradicator 27b (2nd level boss) to ensure that the encounter is more exciting and challenging.
Player Ship Balancing
We have done a lot of work ensuring that all of our ships are as balanced as possible in an attempt to make each ship valuable in combat. The Freighter now does more damage overall, and takes less damage when colliding with enemy ships. The Phase Ship has a longer phase cooldown, and the Mining Ship’s first-level weapon has been changed to a weaker version of its level 2 spread shot. Click HERE for the full list of patch notes.