Full notes
Full Galacide update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- Balance
- Fixes
- UI and audio
Galacide changes
Check out the latest update for our last game, Blade Symphony, too! We're incredibly excited about this. After three years of silence, we have a new update for Galacide with tons of improvements. The Warp Ahead update brings Galacide from Unreal Engine 4.10.1 to 4.20.1, and now we have Steam Controller Support and Mouse Control on all of the menus, along with many changes below! This is a big step for us, as we've been keeping the engine updated for quite some time, but haven't been able to push an udpate. Stay tuned to our Discord for more updates!
Changes:
Added Steam Controller support
Added mouse control to the main menu, pause menu, and level select screens
Added a “hold [key] to ready” prompt to the ship select screen
Changed the “scores” screen to work more directly with the steam API
Added new indicators for bomb scrap so players can tell exactly what will explode
Changed enemy bombs to have higher contrast and be more noticeable
Updated the attack pattern of the miniboss to make it more variable
Changed the lighting on Mine Entrance so that players could more easily identify gameplay elements
Added a filter between the background and the “bitwall” when things get hairy to make it easier to focus on gameplay
Added a “scrap pool” at the back of the screen so that players have more options for moving through levels
Slight damage change on battleship missiles to improve balance
Updated credits
Changed tutorial to be more comprehensive
If bits are clearing, combos will no longer end
Increased the score value of multimatch combinations
Increased control to enemy destruction screenshake
Increased enemy “keep away” avoidance to keep enemies from clumping together
Added new enemy rotation behavior
Added new particles to make enemy attack direction more clear
Ship control has been improved, providing players with quicker acceleration and turning.
Linux Support
We've pushed the Warp Ahead update for Linux, but as we are a small team, have limited equipment for testing. Our initial tests have shown some potential framerate issues, and our testers have seen small graphical problems, but we would love your feedback in our forums or Discord to navigate and address any issues you may find on Linux.
Bug Fixes
Fixed multiplayer warp bug
Fixed a bug where turrets were not flashing when damaged
Fixed some text clipping in various menus
Locked resolution to certain ratios to eliminate bugs related to window size
Fixed an issue where scrap would sometimes disappear from puzzle levels
Made it much easier to pick up, drop, and ignore scrap in puzzle mode
Fixed the Mine Entrance boss ball attack to not look like power ups
Fixed some achievements that were not unlocking properly
Fixed a bug where certain enemies always moved up and left
Fixed a bug where particle effects would spawn multiple times causing the game to lag
Fixed the fighters sine wave bullet patterns
Fixed problems with controllers and keyboards not respecting one another in coop mode
Source
Changelog.gg summarizes and formats this update. How we read updates.
