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Steam News11 June 201511y ago

Build 5 & New Trailer!

Today we’re releasing an update for Galacide and a new trailer showcasing our gameplay and features! This update includes new enemies, level improvements, a new mini boss, a projectile visual overhaul, and more!

Full notes

Full Galacide update

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What changed

0 fixes1 addition0 changes0 removals
  • Balance
addedToday we’re releasing an update for Galacide and a new trailer showcasing our gameplay and features! This update includes new enemies, level improvements, a new mini boss, a projectile visual overhaul, and more! As a result of these changes all campaign progress has been reset. New Enemies We added two new enemies in this patch: the Beam Destroyer and Linking Turrets. We’ve also reworked the two shooting enemies, the Defender and Fighter. They now have multiple shot patterns and scale with difficulty. Level Updates We continued to work on the first batch of campaign levels, adding in the new enemies and bit sequences, and continuing balance work. The bit sequences are a new feature which adds scripted bit patterns into the levels. This helps us easily tailor the puzzle difficulty relative to the action. Mini Boss We added another boss into the game, Eradicator 29b! He appears in the second level of the campaign, the Mine Entrance, and will also be included among the randomly chosen bosses after Threat Level 5 in Endless Play. Projectile Visual Update We didn’t think the current bullets were very easy to see, and with the enemy reworks there are a lot more of them! The particles themselves got a visual overhaul, and we changed the colors of the bullets to be more distinct. Each pattern has its own color to make it easier for players to recognize and adapt. Additional Changes Head here to read the entire changelog!

Galacide changes

addedToday we’re releasing an update for Galacide and a new trailer showcasing our gameplay and features! This update includes new enemies, level improvements, a new mini boss, a projectile visual overhaul, and more! As a result of these changes all campaign progress has been reset. New Enemies We added two new enemies in this patch: the Beam Destroyer and Linking Turrets. We’ve also reworked the two shooting enemies, the Defender and Fighter. They now have multiple shot patterns and scale with difficulty. Level Updates We continued to work on the first batch of campaign levels, adding in the new enemies and bit sequences, and continuing balance work. The bit sequences are a new feature which adds scripted bit patterns into the levels. This helps us easily tailor the puzzle difficulty relative to the action. Mini Boss We added another boss into the game, Eradicator 29b! He appears in the second level of the campaign, the Mine Entrance, and will also be included among the randomly chosen bosses after Threat Level 5 in Endless Play. Projectile Visual Update We didn’t think the current bullets were very easy to see, and with the enemy reworks there are a lot more of them! The particles themselves got a visual overhaul, and we changed the colors of the bullets to be more distinct. Each pattern has its own color to make it easier for players to recognize and adapt. Additional Changes Head here to read the entire changelog!

Today we’re releasing an update for Galacide and a new trailer showcasing our gameplay and features! This update includes new enemies, level improvements, a new mini boss, a projectile visual overhaul, and more! As a result of these changes all campaign progress has been reset. New Enemies We added two new enemies in this patch: the Beam Destroyer and Linking Turrets. We’ve also reworked the two shooting enemies, the Defender and Fighter. They now have multiple shot patterns and scale with difficulty. Level Updates We continued to work on the first batch of campaign levels, adding in the new enemies and bit sequences, and continuing balance work. The bit sequences are a new feature which adds scripted bit patterns into the levels. This helps us easily tailor the puzzle difficulty relative to the action. Mini Boss We added another boss into the game, Eradicator 29b! He appears in the second level of the campaign, the Mine Entrance, and will also be included among the randomly chosen bosses after Threat Level 5 in Endless Play. Projectile Visual Update We didn’t think the current bullets were very easy to see, and with the enemy reworks there are a lot more of them! The particles themselves got a visual overhaul, and we changed the colors of the bullets to be more distinct. Each pattern has its own color to make it easier for players to recognize and adapt. Additional Changes Head here to read the entire changelog!

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Source

Steam News / 11 June 2015

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