Full notes
Full Galacide update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone! We’re hitting the ground running pretty hard with a Hotfix to our initial release. This release isn’t super imperative, so it’s not technically a hotfix. However, it fixes a few things we wanted to address in our initial release. It should already be live for everyone on Steam.
What changed
- Gameplay
- Performance
Galacide changes
Added a multi-match bonus, which gives extra score if the player connects clearing bits with other bits of the same color.
Added difficulty to the Game End screen in Endless Mode.
Added ability to skip high score submission.
Added some checks to prevent a crash that occurs around respawning.
Added some checks for disabling high score when it shouldn’t be enabled.
Added a timeout when submitting a high score, so it doesn’t endlessly try to submit.
Attempt to fix problem that caused some bits to be invincible.
Turrets no longer keep firing if their parent bits are in the process of being solved.
Removed some floating red particles that looked bad.
Removed workaround that allows using the Freighter in tutorial.
Source
Changelog.gg summarizes and formats this update. How we read updates.
