What changed
0 fixes2 additions0 changes0 removals
addedBALANCINGThis new system allows for better long-term balancing and a more readable difficulty curve for players. Before, the difficulty was too difficult at wave 30, we tried to push the deadly difficulty back to wave 50 ! Don't hesitate to give us feedback on the balancing, it's thanks to your feedback that we improve the game <3 !
addedBALANCING📊 New Difficulty Balancing – Enemy Health Progression 📊 1 Very easy start – onboarding phase 2 Gentle progression begins 5 First curve bump 10 End of first scaling tier 11 New tier begins – health rises faster 15 Stable increase – still manageable 20 Infinite mode begins – challenge builds 25 Progression continues steadily 27 Controlled curve before late game 30+ Difficulty scales up gradually -> 50 ːsteamthisː ːsteamthisː ːsteamthisː
Gacha Fever changes
addedThis new system allows for better long-term balancing and a more readable difficulty curve for players. Before, the difficulty was too difficult at wave 30, we tried to push the deadly difficulty back to wave 50 ! Don't hesitate to give us feedback on the balancing, it's thanks to your feedback that we improve the game <3 !
added📊 New Difficulty Balancing – Enemy Health Progression 📊 1 Very easy start – onboarding phase 2 Gentle progression begins 5 First curve bump 10 End of first scaling tier 11 New tier begins – health rises faster 15 Stable increase – still manageable 20 Infinite mode begins – challenge builds 25 Progression continues steadily 27 Controlled curve before late game 30+ Difficulty scales up gradually -> 50 ːsteamthisː ːsteamthisː ːsteamthisː
BALANCING
This new system allows for better long-term balancing and a more readable difficulty curve for players. Before, the difficulty was too difficult at wave 30, we tried to push the deadly difficulty back to wave 50 ! Don't hesitate to give us feedback on the balancing, it's thanks to your feedback that we improve the game <3 !
📊 New Difficulty Balancing – Enemy Health Progression 📊 1 Very easy start – onboarding phase 2 Gentle progression begins 5 First curve bump 10 End of first scaling tier 11 New tier begins – health rises faster 15 Stable increase – still manageable 20 Infinite mode begins – challenge builds 25 Progression continues steadily 27 Controlled curve before late game 30+ Difficulty scales up gradually -> 50 ːsteamthisː ːsteamthisː ːsteamthisː
DEBUG