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Steam News20 July 202511mo ago

PATCH 1.3.06 : Balancing

BALANCING This new system allows for better long-term balancing and a more readable difficulty curve for players.

In this update2

Full notes

Full Gacha Fever update

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What changed

0 fixes2 additions0 changes0 removals
  • Gameplay
  • Balance
addedBALANCINGThis new system allows for better long-term balancing and a more readable difficulty curve for players. Before, the difficulty was too difficult at wave 30, we tried to push the deadly difficulty back to wave 50 ! Don't hesitate to give us feedback on the balancing, it's thanks to your feedback that we improve the game <3 !
addedBALANCING📊 New Difficulty Balancing – Enemy Health Progression 📊 1 Very easy start – onboarding phase 2 Gentle progression begins 5 First curve bump 10 End of first scaling tier 11 New tier begins – health rises faster 15 Stable increase – still manageable 20 Infinite mode begins – challenge builds 25 Progression continues steadily 27 Controlled curve before late game 30+ Difficulty scales up gradually -> 50 ːsteamthisː ːsteamthisː ːsteamthisː

Gacha Fever changes

addedThis new system allows for better long-term balancing and a more readable difficulty curve for players. Before, the difficulty was too difficult at wave 30, we tried to push the deadly difficulty back to wave 50 ! Don't hesitate to give us feedback on the balancing, it's thanks to your feedback that we improve the game <3 !
added📊 New Difficulty Balancing – Enemy Health Progression 📊 1 Very easy start – onboarding phase 2 Gentle progression begins 5 First curve bump 10 End of first scaling tier 11 New tier begins – health rises faster 15 Stable increase – still manageable 20 Infinite mode begins – challenge builds 25 Progression continues steadily 27 Controlled curve before late game 30+ Difficulty scales up gradually -> 50 ːsteamthisː ːsteamthisː ːsteamthisː

BALANCING

This new system allows for better long-term balancing and a more readable difficulty curve for players. Before, the difficulty was too difficult at wave 30, we tried to push the deadly difficulty back to wave 50 ! Don't hesitate to give us feedback on the balancing, it's thanks to your feedback that we improve the game <3 !

📊 New Difficulty Balancing – Enemy Health Progression 📊 1 Very easy start – onboarding phase 2 Gentle progression begins 5 First curve bump 10 End of first scaling tier 11 New tier begins – health rises faster 15 Stable increase – still manageable 20 Infinite mode begins – challenge builds 25 Progression continues steadily 27 Controlled curve before late game 30+ Difficulty scales up gradually -> 50 ːsteamthisː ːsteamthisː ːsteamthisː

DEBUG

  • Debug cursed/black orbs, which sometimes get stuck at the end of a wave, which stays for the next ones.

Source

Steam News / 20 July 2025

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