Full notes
Full Gacha Capsule Shop Simulator - Akihabara update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Balance
- UI and audio
- Events
- Gameplay
- Maps
Gacha Capsule Shop Simulator – Akihabara
Official Release Date Announcement - JUNE 8
Hi everyone,
We’ve got an important update to share.
After reviewing the latest build and your feedback from Playtests, we’ve decided to take a bit more time to polish the experience and make sure everything delivers the experience we’re aiming for. Thanks to everyone who shared their thoughts with us.
Gacha Capsule Shop Simulator – Akihabara will officially release EA on June 8.
Why the change?
Our goal with Early Access is to deliver a solid, satisfying core experience from day one. Over the past weeks, we’ve been working on major improvements to the gameplay loop, progression, and overall feel of running your shop.
Taking a bit more time allows us to:
Refine the shop expansion loop
Improve capsule opening flow and quality-of-life
Strengthen the economy and progression systems
Polish UI, controls, and overall stability
Most requested features from feedback
Thanks for understanding and supporting us!
Top Picks to Be Excited For
Here are some of the standout features coming with Early Access:
Rapid Capsule Opening Sequences Open multiple capsules in one go with a faster, more satisfying flow
UI/UX Overhaul Cleaner menus, smoother interactions, and a more responsive overall experience
Robot Fight Club (New Side Activity) Enter a secret nighttime event to earn extra money with bigger plans for this system over time
New NPCs That Shape Your Gameplay Interact with characters that actively influence your shop, your strategy, and the world around you
Improved Map Design & Readability A more structured, immersive Akihabara with better flow, signage, and atmosphere
Expanded Shop System Unlock new areas, grow your store, and shape your layout as you progress
Promotion & Visibility Systems Bring in customers through in-world promotion mechanics and shop-front activity
Sell Rare Giant Figures If you’re lucky enough to pull them, you can display and sell oversized figures for high-value payouts
Improved Rarity & Early Progression Better drop balance with early guarantees to kickstart your collection
Steam post image Playtest is for our Early Access build, exclusively for our Discord community. Since the game is still actively being updated and some features are in progress, we’re sharing access early via Steam keys before going public.
🔑 If you want to join in, check out our DISCORD and follow the instructions. 🔑
Looking Ahead
We know many of you have been following closely, and we truly appreciate the support, feedback, and excitement so far.
This extra time is about making sure the game meets the expectations we’ve set both for you and for ourselves.
We’ll continue sharing updates as we get closer to launch.
Source
Changelog.gg summarizes and formats this update. How we read updates.
