Full notes
Full Gacha Capsule Shop Simulator - Akihabara update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
Thank you so much for all the support for Gacha Capsule Shop Simulator - Akihabara so far❤️ We’re opening up a playtest for our Early Access build, exclusively for our Discord community. Since the game is still actively being updated and some features are in progress, we’re sharing access early via Steam keys before going public.
🔑 If you want to join in, check out our DISCORD and follow the instuctions 🔑
📜WHAT TO TEST WITH THIS PLAYTEST VERSION (V0.3.70)📜
Overall difficulty of the level progression
Poster placements
Employee behaviour in general (especially slacking off behaviour)
Robots and charging station relations
Overall visuals and animations, let me know if there’s anything you don’t like
💭 WHAT WE’D LOVE YOUR FEEDBACK ON 💭
Does progression feel too slow or too fast at any point?
Are there moments where the game feels too easy or too punishing?
Does it start to feel repetitive? If yes, when? (day 30, level 15, ¥1M, etc.)
Is there enough variety across early / mid / late game?
How does Personal Collection progression and the gacha system feel?
PLAYTEST UPDATE NOTES (V0.3.70)
NEW SHOPS HAVE OPENED – CHECK THEM OUT
Robotic Center: Order your helper Robots and give them tasks
Decorate: Order posters and design your store with your taste
Neko Parcel: The delivery pick-up point next to your store for the gacha capsule machines you want to sell
We're improving game systems with your feedback! As always, thank you for all the feedback and suggestions ❤️
Source
Changelog.gg summarizes and formats this update. How we read updates.
