Full notes
Full Fuzz Force: Spook Squad update
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What changed
- Events
- Store
- Gameplay
- Fixes
- Balance
It's become clear during Launch Week that the tutorial has fallen by the wayside and certain mechanics aren't too easy to understand. I've been through the tutorial to improve how the information is conveyed, especially in regards to the Stat Dice.
Updated the Tutorial so the events and in-battle text books are clearer
You start the Tutorial with 20 ghost jars so you can use the shop and blacksmith fully
There's an added explanation on equipping Dice and how the Action/Stat Dice affect the Dice
All instances of Attack+x, Shield+x, Charge+x have been renamed to Attack Stat:X for clarity
Rewrote the descriptions of TriStatus and TriAction dice Modules since only I know what a Tristatus and Triaction are
Anti-Poison reduced to 1hp heal instead of the total poison stacks. You're still Poison immune so it now blocks the Poison Gas from Chests
Removed the Modules related to the Power dice effect, they seem difficult to understand
The Battery bar will now flash when you're at 6 or below Battery during battle.
The Battery Empty symbol now says "Battery Empty" instead of having an X
Fixed the Battery Empty symbol not appearing when your Action Dice roll was the same as your remaining Battery
Fixed a bug between the MirrorCat and the Sick Dodge module
Fixed a bug in the shops where the status effect book page overlapped the dice/module pages
Fixed a bug with the inventory showing the wrong stats when buying from a shop
Fixed current HP exceeding MaxHP when going to a new floor Max HP increased by Modules and Stat Points
Added additional text to the victory choice screen to make it clear you already get a Ghost Jar for winning
Source
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