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Steam News2 April 20233y ago

progress report - it's all coming together

-Added the Hightower “hub world” from where you will go on missions sleep, food, stamina stats and mechanic - 3 squadmate classes (apart from the generic one) - medicus, destructor and techsmith - improved the procedura

Full notes

Full Future Breach 64 update

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What changed

0 fixes2 additions0 changes0 removals
  • Gameplay
  • Balance
addedAdded the Hightower “hub world” from where you will go on missions
addedsleep, food, stamina stats and mechanic - 3 squadmate classes (apart from the generic one) - medicus, destructor and techsmith - improved the procedural level generation - -added resource gathering: tech chunks, fuel barrels - added weapon destruction - impoved the terrain to make it look less bland - color wall destruction: now the debris chunks will be the same correct color not just grey. The coloring of the walls is all done programmatically ( as is the entire level generation) - improved the AI's vertical aiming and flanking - Added a night color palette for, well, nighttime so it looks more natural. Also team colors on ships. - Added team logos/texts/propaganda to the generator. This will help the places feel more "intentional". Unaligned places will have various graffiti on the wall telling the player's team to get lost. - optimized the AI to make many more NPC’s possible without framerate drops - -carriers can "carry" items such as injured squadmates, fuel barrels, tech chunks - -carrier damage and destruction - Apart from the above, the biggest "unseen" bit of progress is how it's all coming together into something cohesive and playable

Future Breach 64 changes

addedAdded the Hightower “hub world” from where you will go on missions
addedsleep, food, stamina stats and mechanic - 3 squadmate classes (apart from the generic one) - medicus, destructor and techsmith - improved the procedural level generation - -added resource gathering: tech chunks, fuel barrels - added weapon destruction - impoved the terrain to make it look less bland - color wall destruction: now the debris chunks will be the same correct color not just grey. The coloring of the walls is all done programmatically ( as is the entire level generation) - improved the AI's vertical aiming and flanking - Added a night color palette for, well, nighttime so it looks more natural. Also team colors on ships. - Added team logos/texts/propaganda to the generator. This will help the places feel more "intentional". Unaligned places will have various graffiti on the wall telling the player's team to get lost. - optimized the AI to make many more NPC’s possible without framerate drops - -carriers can "carry" items such as injured squadmates, fuel barrels, tech chunks - -carrier damage and destruction - Apart from the above, the biggest "unseen" bit of progress is how it's all coming together into something cohesive and playable

-Added the Hightower “hub world” from where you will go on missions

  • sleep, food, stamina stats and mechanic - 3 squadmate classes (apart from the generic one) - medicus, destructor and techsmith - improved the procedural level generation - -added resource gathering: tech chunks, fuel barrels - added weapon destruction - impoved the terrain to make it look less bland - color wall destruction: now the debris chunks will be the same correct color not just grey. The coloring of the walls is all done programmatically ( as is the entire level generation) - improved the AI's vertical aiming and flanking - Added a night color palette for, well, nighttime so it looks more natural. Also team colors on ships. - Added team logos/texts/propaganda to the generator. This will help the places feel more "intentional". Unaligned places will have various graffiti on the wall telling the player's team to get lost. - optimized the AI to make many more NPC’s possible without framerate drops - -carriers can "carry" items such as injured squadmates, fuel barrels, tech chunks - -carrier damage and destruction - Apart from the above, the biggest "unseen" bit of progress is how it's all coming together into something cohesive and playable

Source

Steam News / 2 April 2023

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