Full notes
Full Future Breach 64 update
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What changed
- Gameplay
- Balance
Future Breach 64 changes
-Added the Hightower “hub world” from where you will go on missions
sleep, food, stamina stats and mechanic - 3 squadmate classes (apart from the generic one) - medicus, destructor and techsmith - improved the procedural level generation - -added resource gathering: tech chunks, fuel barrels - added weapon destruction - impoved the terrain to make it look less bland - color wall destruction: now the debris chunks will be the same correct color not just grey. The coloring of the walls is all done programmatically ( as is the entire level generation) - improved the AI's vertical aiming and flanking - Added a night color palette for, well, nighttime so it looks more natural. Also team colors on ships. - Added team logos/texts/propaganda to the generator. This will help the places feel more "intentional". Unaligned places will have various graffiti on the wall telling the player's team to get lost. - optimized the AI to make many more NPC’s possible without framerate drops - -carriers can "carry" items such as injured squadmates, fuel barrels, tech chunks - -carrier damage and destruction - Apart from the above, the biggest "unseen" bit of progress is how it's all coming together into something cohesive and playable
Source
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