Full notes
Full Future Breach 64 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
-Added team colors and flags to the level generator. Now, the building's colors will be different depending on the faction parameter of the location. I also hope that the randomly added colors will make the levels easier to navigate and not blend together, and also give the appearance of design/purpose -in the "blue" areas (your faction), the scientists are friendly and you should protect them from enemy forces (to be done), in red areas you will capture the enemy scientists -Turret building, Destruction, Damage, Repair - if you kill someone while he is building a turret, the turret flies apart -Been working on the whole system that keeps track which squadmate is dead / hiring/ firing/etc. It's the more "boring" part but very crucial, and was very time intensive since there is a lot to keep track of such as the whole database of squadmates, which are currently hired/dead/etc, visualising everything. I also tried to keep the UI as simple as possible since I didn't want complexity for the sake of complexity -changed the visuals of the squadmates to make them more distinct from SWAT and more futuristic. Added custom destructor and medical visuals -Added the ability to retrieve downed squadmates. If you don't, they won't be present on the next mission or you will have to spend funds to hire new ones
Source
Changelog.gg summarizes and formats this update. How we read updates.
