Repeated intro
Hello, loyal FG's fans! ✨
What changed
0 fixes4 additions1 change0 removals
- Balance
- Events
- Gameplay
- Maps
changedDue to health reasons, we had to take a few days off — something we rarely do since starting development — but even so, we kept working and made solid advancements.
addedWe spent time organizing a large list of skills, relics, cards, potions, events, and stats that we plan to add throughout the full game. Our next step will be to review each idea carefully and decide which ones will move forward to implementation. For now, we’ve defined and organized the next batch of assets to work on — including events, cards, relics, and CGs.
addedOn the art side, Nethuum completed the design of four new relics, powerful items that will play a key role in combat. He also redesigned Maya’s inventory screen, removing unused elements and adding reputation tracking, as well as created the layout for the Fast Travel tutorial screen.
added– The Quest screen was added and refined, with clearer objectives and improved guidance.
added– All story-related dungeon maps have been successfully migrated to the new Dungeon System, marking a major technical milestone.
Futariuum's Gate changes
changedDue to health reasons, we had to take a few days off — something we rarely do since starting development — but even so, we kept working and made solid advancements.
addedWe spent time organizing a large list of skills, relics, cards, potions, events, and stats that we plan to add throughout the full game. Our next step will be to review each idea carefully and decide which ones will move forward to implementation. For now, we’ve defined and organized the next batch of assets to work on — including events, cards, relics, and CGs.
addedOn the art side, Nethuum completed the design of four new relics, powerful items that will play a key role in combat. He also redesigned Maya’s inventory screen, removing unused elements and adding reputation tracking, as well as created the layout for the Fast Travel tutorial screen.
added– The Quest screen was added and refined, with clearer objectives and improved guidance.
added– All story-related dungeon maps have been successfully migrated to the new Dungeon System, marking a major technical milestone.
This week brought steady progress for Futariuum’s Gate, despite a few unexpected challenges.
Due to health reasons, we had to take a few days off — something we rarely do since starting development — but even so, we kept working and made solid advancements.
We spent time organizing a large list of skills, relics, cards, potions, events, and stats that we plan to add throughout the full game. Our next step will be to review each idea carefully and decide which ones will move forward to implementation. For now, we’ve defined and organized the next batch of assets to work on — including events, cards, relics, and CGs.
On the art side, Nethuum completed the design of four new relics, powerful items that will play a key role in combat. He also redesigned Maya’s inventory screen, removing unused elements and adding reputation tracking, as well as created the layout for the Fast Travel tutorial screen.
Meanwhile, AB implemented several important systems:
– The Recap screen and Skip Recap screen are now fully functional.
– The Quest screen was added and refined, with clearer objectives and improved guidance.
– All story-related dungeon maps have been successfully migrated to the new Dungeon System, marking a major technical milestone.
Thank you all for the patience and support — we’re getting closer to this major release! 💜