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Steam News25 September 20259mo ago

Futariuum’s Gate – Weekly Devlog #1

Hi everyone! After last week’s announcement, we jumped right into restructuring key parts of the game based on the long-term direction we want to follow.

In this update3

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Full Futariuum's Gate update

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What changed

0 fixes4 additions4 changes0 removals
  • Gameplay
  • Store
  • Maps
changedAfter last week’s announcement, we jumped right into restructuring key parts of the game based on the long-term direction we want to follow. Our focus is to create a fun and refined gameplay loop that will carry the project all the way to completion.
addedThis week we continued refining and restructuring the new gameplay loop, but that didn’t stop us from planning fresh content and starting brand-new art assets.
added⚡Improved Gameplay LoopWe’ve now planned and defined the improved loop, which ties together the existing introduction, sphere scenes, main story continuation, side-quests, and dungeon battles into one seamless experience. AB has already started prototyping the new dungeon system in the game code, while Nethuum prepared a detailed asset list to ensure smooth implementation. This restructuring will give us the foundation to begin testing and confirm everything works perfectly before we add even more content.
added⚡New CharacterWhile working on the gameplay design, Nethuum also dove into concept art for a brand-new character who will play a crucial role in the story and in Maya’s group. This character is planned to be the last of the main protagonists needed to complete the core cast—aside from antagonists.
changed⚡New CharacterNethuum organized references and a mood board and, on the same day, made strong progress with body sketches, facial features, and clothing concepts. The body sketch is nearly finished, with just the outfit details left to refine.
changed⚡New CharacterThis character has been in the plans since Futariuum’s Gate was first conceived, and we can’t wait to show her off. She will be revealed next week—stay tuned!

Futariuum's Gate changes

changedAfter last week’s announcement, we jumped right into restructuring key parts of the game based on the long-term direction we want to follow. Our focus is to create a fun and refined gameplay loop that will carry the project all the way to completion.
addedThis week we continued refining and restructuring the new gameplay loop, but that didn’t stop us from planning fresh content and starting brand-new art assets.
addedWe’ve now planned and defined the improved loop, which ties together the existing introduction, sphere scenes, main story continuation, side-quests, and dungeon battles into one seamless experience. AB has already started prototyping the new dungeon system in the game code, while Nethuum prepared a detailed asset list to ensure smooth implementation. This restructuring will give us the foundation to begin testing and confirm everything works perfectly before we add even more content.
addedWhile working on the gameplay design, Nethuum also dove into concept art for a brand-new character who will play a crucial role in the story and in Maya’s group. This character is planned to be the last of the main protagonists needed to complete the core cast—aside from antagonists.
changedNethuum organized references and a mood board and, on the same day, made strong progress with body sketches, facial features, and clothing concepts. The body sketch is nearly finished, with just the outfit details left to refine.

Hi everyone!

After last week’s announcement, we jumped right into restructuring key parts of the game based on the long-term direction we want to follow. Our focus is to create a fun and refined gameplay loop that will carry the project all the way to completion.

This week we continued refining and restructuring the new gameplay loop, but that didn’t stop us from planning fresh content and starting brand-new art assets.

⚡Improved Gameplay Loop

We’ve now planned and defined the improved loop, which ties together the existing introduction, sphere scenes, main story continuation, side-quests, and dungeon battles into one seamless experience. AB has already started prototyping the new dungeon system in the game code, while Nethuum prepared a detailed asset list to ensure smooth implementation. This restructuring will give us the foundation to begin testing and confirm everything works perfectly before we add even more content.

⚡New Character

While working on the gameplay design, Nethuum also dove into concept art for a brand-new character who will play a crucial role in the story and in Maya’s group. This character is planned to be the last of the main protagonists needed to complete the core cast—aside from antagonists.

Nethuum organized references and a mood board and, on the same day, made strong progress with body sketches, facial features, and clothing concepts. The body sketch is nearly finished, with just the outfit details left to refine.

This character has been in the plans since Futariuum’s Gate was first conceived, and we can’t wait to show her off. She will be revealed next week—stay tuned!

⚡And More Progress!

On the design side, we finalized which new Lesser Demons will appear throughout the rest of the game, carefully balancing their classes with the ones already present. We also planned two new Major Demons, which will be key to the story and dungeon gameplay. Plus, we’re introducing a new elemental type—Ice—for a future update.

We also made solid progress on defining the full scope of the game, which, while not 100% finalized yet, will help us map out which content belongs in each upcoming update.

Thank you for following the journey and for all your support—it drives every step we take! 💜

Source

Steam News / 25 September 2025

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