Full notes
Full FURTIVE update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone, we've just deployed a patch that fixes a range of issues found in the Call To Arms Part I update. There's more patches to come as we learn about these issues, please let us know if you experience any we might not have heard about yet.
What changed
- Gameplay
- Balance
- Fixes
- Store
- UI and audio
FURTIVE changes
Fixes
Buffed the HV-1 winch strength and increased it's maximum length.
Optimised health code to minimise game freezing on death.
Fixed a bug where the third person's gun model parts and muzzle flashes would be rendered in the first person camera after exiting a vehicle.
Fixed a bug where the mission to steal a HV-1 was not completable and caused the game to stop working correctly.
Fixed the road collisions near the outpost that leads to the main facility bridge.
Fixed NavMesh around the fortresses so soldiers and animals are no longer able to spawn or walk inside the walls.
Fixed a bug where the HV-1 was still drive-able after it had run out of fuel.
Adjusted helicopter spawnrate to be slightly less frequent.
Helicopter will now flee if it is unsuccessful in finding players after a while.
Adjusted textures on Chris Roberts and Aaron Roberts default and survivor outfits, as well as all Corocotta disguises to prevent them clipping in the camera.
The fortress floors now give the correct footstep sound effects.
Thanks everyone!
Source
Changelog.gg summarizes and formats this update. How we read updates.
