Full notes
Full FURTIVE update
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What changed
- Gameplay
- Performance
- Maps
- Store
- UI and audio
- Server
FURTIVE changes
Welcome to the Call To Arms update! Part 1 of 2 of the new content and features coming to FURTIVE. The second part will be releasing some time in June.
Please note we strongly recommend starting a new save file for this update.
New Content Additions
- Weapon AttachmentsAdded attachments for all guns (excluding Rocket Launcher), including Silencer, Red Dot Sight, Reflex Sight, Halo Sight, and ACOG Scope.
- HV-1 WinchIntroduced a new winch feature for the HV-1 vehicle to help it get unstuck.
- Steam AchievementsImplemented 60 new achievements.
- Building ItemsAdded new items including Table, Standing Torch, and Sleeping Bag.
- Map Points of InterestAdded 2 new Fuel Depots and 2 new Corocotta Fortresses.
- Weapon CratesNew weapon crates can be found in Outposts, Fortresses, and Supply Boats. These crates may contain weapons like Rapidhawk SMG, Hunting Rifle, Galil, IS-1911, as well as attachments and ammunition.
- Cosmetic OutfitsIntroduced a new set of 'Survivor' outfits for all 4 characters.
Changes and Improvements
- Workbench V2Updated the workbench with a new UI, allowing players to craft items, change firearm attachments, and repair melee weapons/tools.
Item Degradation: Melee weapons and tools now degrade with use and can be repaired at the workbench.
- Weapon Info UIReworked the bottom right UI to display ammunition type for firearms and a health bar for melee weapons.
- Rucksack ModelAdded a visible rucksack model to the player character's back when their inventory contains items.
- Inventory RucksacksRedesigned the death drop rucksacks to spawn on the server, interactable by all players as normal storage containers, with an improved UI for item management. These rucksacks now also save and load correctly.
- Weapon Icon ArtworkUpdated all weapon icons to match the style of other items.
Metal Axe Model: Upgraded the model for the Metal Axe.
- Aiming AdjustmentsLowered the camera field of view when aiming down sights to improve aiming accuracy. Additionally, weapon walk animations now do not play when aiming down sights.
- Supply CratesRemoved the ability to add items back into supply crates.
- Tree Generation OptionAdded an option to generate fewer trees when creating a new save to enhance performance.
Bug Fixes
- HV-1 Mission CrashFixed a crash that occurred when completing missions while inside the HV-1.
- HV-1 Crouch BugFixed a bug where entering the HV-1 while crouching caused it to flip when exiting.
Galil Model: Optimized the Galil weapon model.
- Fire ParticlesFixed transparency issues of fire particles against fog.
- Map ErrorsCorrected errors in certain map locations.
Work In-Progress Fixes
- Framerate OptimisationWe're still working on ways to improve framerate. The Part II update will feature further optimisations of in-game assets around the new points of interest.
Furnace Items: Addressing inconsistencies when adding to or removing items from the furnace.
- Dialogue Voice VolumeSlightly adjusted dialogue voice volume, but we're continuing to work on achieving a better balance.
Wood Footstep Sounds: Fixing the issue where wood footstep sounds are incorrectly applied when walking on terrain around wood pillars.
Client Control of the HV-1: Ongoing work to resolve issues with client control of the HV-1.
Our discord server now features a new bot with commands to report bugs and suggest features that will give users a prompt to fill out. These reports will go straight to our development dashboard so we can work fast to address it and provide updates as we go along. Join the discord!
Thank you! We look
Source
Changelog.gg summarizes and formats this update. How we read updates.
