Full notes
Full Furious Seas update
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What changed
- Events
- Gameplay
- Fixes
Arm the cannons! We've added in more weapons and power-ups to give you new ways to sink your foes on the high-seas! We've also improved the campaign mode! Adding in scoring, weapons and items to improve the campaigns challenge and depth. Update Details
-NEW FEATURES-
NAVAL MINES - You can collect naval mines in all game modes, use them to set traps and bring your prey to a watery grave.
DOUBLE SHOT - Double up on your cannons to overwhelm your opponents (Survival Mode Only)
CAMPAIGN IMPROVEMENTS - High Score tracking, weapon and item pickups and additional dialogue!
Fixes
Pickups from defeated enemies now spawn faster
Fix for auto calibration issue for seated height mode
Fixed an issue where Captain Ruin's galleon could beach itself
Improved item collection feedback
Fix for a memory leak when respawning
Fix for results poster in survival mode being too bright
Roadmap
Don't forget, you can view our Roadmap on Canny to see what's around the corner or suggest improvements! https://furiousseas.canny.io/
Source
Changelog.gg summarizes and formats this update. How we read updates.
