Full notes
Full FurBalls Racing update
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What changed
- Gameplay
- Fixes
- Server
FurBalls Racing changes
Gameplay Changes
CPU players no longer shoot projectiles behind themselves; they only aim at characters ahead of them
Small adjustments have been made to a few boost pads in Space Base Speedway to make a wall rolling section more consistent for the small characters
A few platforms in Terminal Road are now slightly bigger to make it a bit easier
Fixes & improvements
Fixed certain characters slowing down a lot when holding towards a wall they are climbing right after getting an upwards boost
Slight performance optimizations (most notably in split-screen multiplayer)
Fixed squishing animations being slightly affected by framerate
Fixed an oversight where the game wouldn't tell you when you've unlocked the secret extra mode for time trials
Misc
Slightly shortened certain unlock messages
The title screen now says v1.0.3 in the bottom right; please make sure you have the same version as your friends if you want to play online with them
As usual, if anyone finds any other bugs or issues, please let me know and I'll be happy to help.
Source
Changelog.gg summarizes and formats this update. How we read updates.
