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Steam News13 October 20223y ago

New Panic Inducing Game Mechanics!

Here's the biggest update since the first demo release - featuring new game mechanics, better visuals, and smarter CPU players! Check out the video for an in-depth look at the new mechanics!

Full notes

Full FurBalls Racing update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes7 additions4 changes0 removals
  • Gameplay
  • Maps
  • Performance
addedHere's the biggest update since the first demo release - featuring new game mechanics, better visuals, and smarter CPU players! Check out the video for an in-depth look at the new mechanics!
addedAdded more food pickups in certain stages
changedImproved several textures and materials, some of which now have sub surface scattering
changedUpdated all flags to use Unity's cloth system
addedAdded more objects to most stages (trees, rocks, snowmen, etc.)
addedVarious AI adjustments: instead of just being faster when set to fierce, CPU players can now take various shortcuts and spinboost more often, so they're more intelligent and fair

FurBalls Racing changes

addedHere's the biggest update since the first demo release - featuring new game mechanics, better visuals, and smarter CPU players! Check out the video for an in-depth look at the new mechanics!
addedAdded more food pickups in certain stages
changedImproved several textures and materials, some of which now have sub surface scattering
changedUpdated all flags to use Unity's cloth system
addedAdded more objects to most stages (trees, rocks, snowmen, etc.)

Here's the biggest update since the first demo release - featuring new game mechanics, better visuals, and smarter CPU players! Check out the video for an in-depth look at the new mechanics!

  • Projectiles now try to home in on opponents, and give the targeted player a warning

  • Projectiles can be held around the player to block other projectiles (or attack other players) at the temporary cost of top speed

  • Added more food pickups in certain stages

  • Improved several textures and materials, some of which now have sub surface scattering

  • Updated all flags to use Unity's cloth system

  • Added more objects to most stages (trees, rocks, snowmen, etc.)

  • Various AI adjustments: instead of just being faster when set to fierce, CPU players can now take various shortcuts and spinboost more often, so they're more intelligent and fair

  • Casual and medium AI difficulties have also been tweaked to be more consistent across the different stages (before, they were really good at a certain stage, and really bad at another)

  • Redone all staff ghosts: expert ghosts are a little easier than before

  • Songs now have seamless loop points in all stages and the main menu

  • Added simple stage title intros

  • Added more signs to the tutorial to explain the new projectile mechanics

  • Improved performance of a few scripts https://www.youtube.com/watch?v=wEW0CNc94zA

Have fun!

Source

Steam News / 13 October 2022

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