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Steam News19 November 20257mo ago

Funny Bones 2.03 - Week 3 Update

Hello again everyone! We are back with a small update of the game with some bug fixes, UI adjustments and additional necessary options. You can find the specific changes below in the patch notes.

Full notes

Full Funny Bones update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello again everyone!

What changed

0 fixes2 additions5 changes0 removals
  • UI and audio
  • Gameplay
changedWe are back with a small update of the game with some bug fixes, UI adjustments and additional necessary options. You can find the specific changes below in the patch notes.
addedThere is one thing that we want to ask you, what do you prefer? To have smaller updates with new words that appear often or one big update with many new words some time from now? We would like to hear your opinions in the comments or discussions.
changedThe Blink modifier have been completely reworked because it was quite unfair with high falling speeds.
addedAdded screen modes and the option to change between the two supported aspect ratios . We received some comments related to unplayable screens with ultra-wide resolutions, to solve that problem now the game adjusts the resolution (adding black bars) to handle aspect ratios outside of the expected ranges. Also now there is an option to change the game to a resizable window mode to set the screen to the size that you prefer.
changedSome UI adjustments and reorganization of elements to give a more organized look.
changedThe in-game UI now closes and stays locked when a conversation starts until the end of the conversation.

Funny Bones changes

changedWe are back with a small update of the game with some bug fixes, UI adjustments and additional necessary options. You can find the specific changes below in the patch notes.
addedThere is one thing that we want to ask you, what do you prefer? To have smaller updates with new words that appear often or one big update with many new words some time from now? We would like to hear your opinions in the comments or discussions.
changedThe Blink modifier have been completely reworked because it was quite unfair with high falling speeds.
addedAdded screen modes and the option to change between the two supported aspect ratios . We received some comments related to unplayable screens with ultra-wide resolutions, to solve that problem now the game adjusts the resolution (adding black bars) to handle aspect ratios outside of the expected ranges. Also now there is an option to change the game to a resizable window mode to set the screen to the size that you prefer.
changedSome UI adjustments and reorganization of elements to give a more organized look.

We are back with a small update of the game with some bug fixes, UI adjustments and additional necessary options. You can find the specific changes below in the patch notes.

Now, we want to address the elephant in the room, after strong deliberations (as hard as our skeleton heads can think) we have found a way to introduce more words into the game and variations to each summon without breaking the theme of the game. Hurray! We don't want to spoil the surprise, so we will not say more about it until we have it ready, which, unfortunately, will take some time since we are just two necromancers working on this project part time.

There is one thing that we want to ask you, what do you prefer? To have smaller updates with new words that appear often or one big update with many new words some time from now? We would like to hear your opinions in the comments or discussions.

PATCH NOTES:

  • The game has an Infinite Mode! Now more clearly presented in the play menu.

  • The Blink modifier have been completely reworked because it was quite unfair with high falling speeds.

  • Added screen modes and the option to change between the two supported aspect ratios. We received some comments related to unplayable screens with ultra-wide resolutions, to solve that problem now the game adjusts the resolution (adding black bars) to handle aspect ratios outside of the expected ranges. Also now there is an option to change the game to a resizable window mode to set the screen to the size that you prefer.

  • Some UI adjustments and reorganization of elements to give a more organized look.

  • The in-game UI now closes and stays locked when a conversation starts until the end of the conversation.

  • The height of spawn and failure of the falling words have been adjusted to appear sooner and disappear almost right after reaching the bottom of the screen.

  • Now the in between summons text fades in/out instead of popping.

Source

Steam News / 19 November 2025

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