Repeated intro
What changed
4 fixes1 addition1 change0 removals
- Gameplay
- Fixes
- Performance
- UI and audio
addedThe main comment that we have received is that, although there are plenty of mechanics to modify the behavior and the text of the falling words, it feel tedious to always use the same basic words for the summons (skull, chest, arms, legs and hip). Our idea behind it is that the basic text is simple and the difficulty comes from the modifications that we apply to the word, but maybe we simplified it too much and we need to introduce more variations to the summons to leave some wonder every time a new summon appears.
fixedFixed the issue where the chapters in the level selector appear duplicated when finishing the last level of the previous chapter multiple times.
fixedFixed an important bug where, if you complete multiple parts of the skeleton in a very short time, the game doesn't count the parts as completed and the words keep falling even after the skeleton disappears. This bug in certain situations could even crash the game and it is the main focus of this update.
fixedFixed the problem with the leaderboard not appearing in the Infinite Mode.
fixedFixed the order of inputs to always choose the available letter closest to the bottom, unless the focus is set to another word.
changedCorrection of the typos found so far.
Funny Bones changes
addedThe main comment that we have received is that, although there are plenty of mechanics to modify the behavior and the text of the falling words, it feel tedious to always use the same basic words for the summons (skull, chest, arms, legs and hip). Our idea behind it is that the basic text is simple and the difficulty comes from the modifications that we apply to the word, but maybe we simplified it too much and we need to introduce more variations to the summons to leave some wonder every time a new summon appears.
fixedFixed the issue where the chapters in the level selector appear duplicated when finishing the last level of the previous chapter multiple times.
fixedFixed an important bug where, if you complete multiple parts of the skeleton in a very short time, the game doesn't count the parts as completed and the words keep falling even after the skeleton disappears. This bug in certain situations could even crash the game and it is the main focus of this update.
fixedFixed the problem with the leaderboard not appearing in the Infinite Mode.
fixedFixed the order of inputs to always choose the available letter closest to the bottom, unless the focus is set to another word.
First of all, we would like to thank all of you that played the game this first week after the launch of Chapters 1 and 2, particularly to those who left us feedback or reviews. So far, we have received positive reviews with some caveats about the experience that we will address below.
The main comment that we have received is that, although there are plenty of mechanics to modify the behavior and the text of the falling words, it feel tedious to always use the same basic words for the summons (skull, chest, arms, legs and hip). Our idea behind it is that the basic text is simple and the difficulty comes from the modifications that we apply to the word, but maybe we simplified it too much and we need to introduce more variations to the summons to leave some wonder every time a new summon appears.
We will think how to address this issue for future updates but you are also welcomed to share in the community any ideas that you think may be interesting.
PATCH NOTES:
Fixed the issue where the chapters in the level selector appear duplicated when finishing the last level of the previous chapter multiple times.
Fixed an important bug where, if you complete multiple parts of the skeleton in a very short time, the game doesn't count the parts as completed and the words keep falling even after the skeleton disappears. This bug in certain situations could even crash the game and it is the main focus of this update.
Fixed the problem with the leaderboard not appearing in the Infinite Mode.
Fixed the order of inputs to always choose the available letter closest to the bottom, unless the focus is set to another word.
Correction of the typos found so far.