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Steam News10 March 20242y ago

1.4.0 Welcome back

Hi again! A big patch coming up! New additions! 3 new rooms with new art and gameplay - 2 new mushlings - 2 new enemies Balance changes More breathing room between enemies on first floor (Ascension 1) - Slightly lower e

In this update3

Full notes

Full Fungus Reaper update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions5 changes0 removals
  • Gameplay
  • Balance
addedNew additions!3 new rooms with new art and gameplay - 2 new mushlings - 2 new enemies
changedBalance changesMore breathing room between enemies on first floor (Ascension 1) - Slightly lower enemy spawn-rate on higher floors - On your first real encounter a warning will be shown that enemies will hurt you if you let them past you (Ascension 1, zero losses)
changedUpgradesYou gain five more health, but lose a random mushling - > You gain four more health, but lose a random mushling
changedTowersTestling cooldown 4 -> 3 - Magnetling hp 6 -> 7, cooldown 2 -> 3
changedEnemiesWeird Merchant health 7 -> 8
addedGeneral changesDraw the damage values on the enemy that flees instead of on the player character - Added a dark border and a heart to damage values to make them more readable and visible - Gnomes are moving towards you if it's the first time playing (so you don't miss the tutorial) - Improve some text - Fix weird bug that caused the boss to spawn on your new run before the boss floor
Testling cooldown43Testling cooldown decreased, buffTestling cooldown 4 -> 3 - Magnetling hp67Testling cooldown 4 -> 3 - Magnetling hp increased, nerfTestling cooldown 4 -> 3 - Magnetling hp 6 -> 7, cooldown23Testling cooldown 4 -> 3 - Magnetling hp 6 -> 7, cooldown increased, nerfWeird Merchant health78Weird Merchant health increased, buff

Fungus Reaper changes

added3 new rooms with new art and gameplay - 2 new mushlings - 2 new enemies
changedMore breathing room between enemies on first floor (Ascension 1) - Slightly lower enemy spawn-rate on higher floors - On your first real encounter a warning will be shown that enemies will hurt you if you let them past you (Ascension 1, zero losses)
changedYou gain five more health, but lose a random mushling - > You gain four more health, but lose a random mushling
changedTestling cooldown 4 -> 3 - Magnetling hp 6 -> 7, cooldown 2 -> 3
changedWeird Merchant health 7 -> 8

Hi again!

A big patch coming up!

New additions!

  • 3 new rooms with new art and gameplay - 2 new mushlings - 2 new enemies

Balance changes

  • More breathing room between enemies on first floor (Ascension 1) - Slightly lower enemy spawn-rate on higher floors - On your first real encounter a warning will be shown that enemies will hurt you if you let them past you (Ascension 1, zero losses)

Upgrades

  • You gain five more health, but lose a random mushling - > You gain four more health, but lose a random mushling

Towers

  • Testling cooldown 4 -> 3 - Magnetling hp 6 -> 7, cooldown 2 -> 3

Enemies

  • Weird Merchant health 7 -> 8

General changes

  • Draw the damage values on the enemy that flees instead of on the player character - Added a dark border and a heart to damage values to make them more readable and visible - Gnomes are moving towards you if it's the first time playing (so you don't miss the tutorial) - Improve some text - Fix weird bug that caused the boss to spawn on your new run before the boss floor

  • Increase the chance of weather effects spawning - Improve how dust looks - Improve how rain looks - Improve how snow looks

/ Sebastian

Source

Steam News / 10 March 2024

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