In this update3
Full notes
Full Fungus Reaper update
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What changed
- Gameplay
- Balance
Fungus Reaper changes
Hi again!
A big patch coming up!
New additions!
3 new rooms with new art and gameplay - 2 new mushlings - 2 new enemies
Balance changes
More breathing room between enemies on first floor (Ascension 1) - Slightly lower enemy spawn-rate on higher floors - On your first real encounter a warning will be shown that enemies will hurt you if you let them past you (Ascension 1, zero losses)
Upgrades
You gain five more health, but lose a random mushling - > You gain four more health, but lose a random mushling
Towers
Testling cooldown 4 -> 3 - Magnetling hp 6 -> 7, cooldown 2 -> 3
Enemies
Weird Merchant health 7 -> 8
General changes
Draw the damage values on the enemy that flees instead of on the player character - Added a dark border and a heart to damage values to make them more readable and visible - Gnomes are moving towards you if it's the first time playing (so you don't miss the tutorial) - Improve some text - Fix weird bug that caused the boss to spawn on your new run before the boss floor
Increase the chance of weather effects spawning - Improve how dust looks - Improve how rain looks - Improve how snow looks
/ Sebastian
Source
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