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Steam News17 November 20232y ago

Weekly Update #17

Hail to the Drift King, baby! This week we've finally finished a vital task in implementing the ideal drift racing AI.

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What changed

0 fixes3 additions0 changes0 removals
  • Gameplay
addedThis week we've finally finished a vital task in implementing the ideal drift racing AI. It functions without any neural networks or other black boxes, just pure calculus and an improbably simple two-state machine (Grip Racing and Drifting, switching between the two based on about 6 inputs), and no overfitting, the test track is entirely new to the AI! I'll be posting a deep dive on how it functions later! Check out the finished AI below:
addedWe got a bit done on FUNG too! Improving our dialogue systems and adding in more interstitials. Check out the sub-lobby:
addedNo updates for either game today, since Drift King now requires a rewrite of path following to integrate the new AI, and FUNG hasn't got enough changes to warrant a patch.

Hail to the Drift King, baby!

This week we've finally finished a vital task in implementing the ideal drift racing AI. It functions without any neural networks or other black boxes, just pure calculus and an improbably simple two-state machine (Grip Racing and Drifting, switching between the two based on about 6 inputs), and no overfitting, the test track is entirely new to the AI! I'll be posting a deep dive on how it functions later! Check out the finished AI below:

https://imgur.com/a/RO2xJT3

We got a bit done on FUNG too! Improving our dialogue systems and adding in more interstitials. Check out the sub-lobby:

No updates for either game today, since Drift King now requires a rewrite of path following to integrate the new AI, and FUNG hasn't got enough changes to warrant a patch.

Have a great weekend, everyone!

- George

Source

Steam News / 17 November 2023

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