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Steam News20 April 20262mo ago

Combat update v0.17 is out - new types of enemies and more!

Hello! New update is here and the game is 30% off right now! So what's new? Inhalers - a new, healing enemy type They carry a tank full of flavorful fumes and will heal your ride when you take them out, but watch out -

In this update11

Full notes

Full FUMES update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes6 additions8 changes0 removals
  • Gameplay
  • Performance
  • Balance
  • Fixes
  • Maps
addedHello!New update is here and the game is 30% off right now!
addedHello!So what's new?
addedHitch-hikers - a new, armored enemy typeThey are covered with overgrown things that will absorb all damage before you take the whole armor out. Each weapon peels armor with a different strength based on a new armor damage stat.
changedArmor damage weapon statAll weapons have an armor damage stat now. This might require more caution, decisions and variety when choosing your loadouts.
addedArmor damage weapon statLoading the game with previous saves will estimate this new stat on your already owned weapons to preserve their class, so you won't have to upgrade them again .
changedImprovementsMinescrap damage buff.

FUMES changes

addedNew update is here and the game is 30% off right now!
addedSo what's new?
addedThey are covered with overgrown things that will absorb all damage before you take the whole armor out. Each weapon peels armor with a different strength based on a new armor damage stat.
changedAll weapons have an armor damage stat now. This might require more caution, decisions and variety when choosing your loadouts.
addedLoading the game with previous saves will estimate this new stat on your already owned weapons to preserve their class, so you won't have to upgrade them again .

Hello!

New update is here and the game is 30% off right now!

So what's new?

Inhalers - a new, healing enemy type

They carry a tank full of flavorful fumes and will heal your ride when you take them out, but watch out - they will also heal nearby enemies.

This method of healing replaces old, automatic healing mechanic, but it's not present in a whole game yet - we will integrate it more in next updates, we need your feedback first.

Hitch-hikers - a new, armored enemy type

They are covered with overgrown things that will absorb all damage before you take the whole armor out. Each weapon peels armor with a different strength based on a new armor damage stat.

Armor damage weapon stat

All weapons have an armor damage stat now. This might require more caution, decisions and variety when choosing your loadouts.

Loading the game with previous saves will estimate this new stat on your already owned weapons to preserve their class, so you won't have to upgrade them again.

4 new stickers

New freeroamers with Sabbath, Caro, Warhorse and Unitrack bodies

Improvements

  • Minescrap damage buff.

  • Jook follower enemy HP increase.

  • HP refill values buffed for some bodies.

  • Bizon nitro values tweaks.

  • Difficulty tweaks related to Inhalers and Hitch-hikers.

Fixes

  • Fixed incorrect size and filtering on one rim texture.

  • Correction of offsets on some Caro and Bizon suspensions.

  • Minor improvements of translations.

  • Damage stats bars range is not correct.

  • Difficulty might be all over the place (we need your feedback lol).

Behind the scenes changes

  • Rework of world seed logic that will allow better integration of gameplay and world generation.

  • We are working on a new city biome that will feature new, dynamic destruction system for all buildings in it.

  • We started creating new system that will let us cover the world with overgrown vines.

  • Project clean up here and there.

Thank you for all your support and feedback, we wouldn't be able to keep working on the game without you!

FUMES

Source

Steam News / 20 April 2026

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