Full notes
Full Fully Automated update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Fully Automated changes
The last update two weeks ago included support for the dpad, an option and a control menus, key remapping, and a ton of bug fixes.
This one is a bit more focused. It includes :
Bug fixes, as always
All the upggrades now have a corresponding icon.
Considering I had to produce 100+ icons for this one, it took me a bit of time.
Most of them are a combinaison of symbols and I may one day rework them as the upgrades evolves, but it is good enough as placeholders for the time being.
The next update should take place next week-end. That one will rework how enemies are spawned, and introduce a little bit of variation in the rooms visited.
After that, I will focus on adding new content once again and polishing the existing enemies and bosses.
Source
Changelog.gg summarizes and formats this update. How we read updates.
