Full notes
Full Fully Automated update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
A new update for the game
After a couple of quick updates to fix bugs at the start of the playtest, this update focuses on quality of life improvements. It includes :
Bug Fixes (of course).
The DPad now also work for movement and aiming on Gamepad.
An option menu with audio options, accessibility options and a speedrun timer.
A Controls menu to rebind keys on Gamepad and Keyboard.
The controls menu also includes :
Three separate checkboxes to choose to Attack, Dash or Counter towards the mouse cursor or not with Keyboard. If unchecked, those actions will use the angle of your movement instead.
One checkboxe to activate/deactivate Aim Assist.
If you're continuing to play from a previously saved game, the menus might look very weird at first.
However, they should return to normal once you move to another room/level.
Also, because you can now remap keys at will, Azerty controls are not supported right off the bat to avoid weird effects on the code.
Source
Changelog.gg summarizes and formats this update. How we read updates.
