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Steam News28 April 20262mo ago

Drill & Balance

Alright! it’s time for another round of improvements after gathering more feedback. Changes: It is now possible to perform melee stab attacks on enemies positioned above or below.

In this update4

Full notes

Full Full Metal Sergeant 2 update

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What changed

3 fixes0 additions8 changes0 removals
  • Gameplay
  • Balance
  • Events
  • Maps
  • UI and audio
changedAlright! it’s time for another round of improvements after gathering more feedback.
changedChanges:Engineers have been improved: they are now immune to barbed wire . Previously, they had to spend a turn cutting through it.
changedBalancing:To improve balance between classes, high-damage units have been nerfed by making them act slightly later in combat. Melee classes, on the other hand, now act slightly earlier. I will continue to check over the next few days to see if further adjustments are needed.
changedBalancing:Reduced Assaulter and Paratrooper Initiative divider from 25 to 20 . They now act quicker
changedBalancing:Increased Sniper, Mortarman and Machine Gunner Initiative divider from 25 to 30 . They now act slower
changedHardcore mode ONLY:Even though playtests before release suggested otherwise, some players have reported that the game feels too easy. However, to avoid ruining the experience for the majority of the players, I’ve decided to make Hardcore mode more difficult instead. This way, who is looking for a greater challenge can have it, without affecting the overall difficulty for everyone else.
Assaulter and Paratrooper Initiative divider2520Assaulter and Paratrooper Initiative divider decreased, nerfSniper, Mortarman and Machine Gunner Initiative divider2530Sniper, Mortarman and Machine Gunner Initiative divider increased, buff

Full Metal Sergeant 2 changes

changedAlright! it’s time for another round of improvements after gathering more feedback.
changedEngineers have been improved: they are now immune to barbed wire . Previously, they had to spend a turn cutting through it.
changedTo improve balance between classes, high-damage units have been nerfed by making them act slightly later in combat. Melee classes, on the other hand, now act slightly earlier. I will continue to check over the next few days to see if further adjustments are needed.
changedReduced Assaulter and Paratrooper Initiative divider from 25 to 20 . They now act quicker
changedIncreased Sniper, Mortarman and Machine Gunner Initiative divider from 25 to 30 . They now act slower

Alright! it’s time for another round of improvements after gathering more feedback.

Changes:

  • It is now possible to perform melee stab attacks on enemies positioned above or below.

  • Engineers have been improved: they are now immune to barbed wire. Previously, they had to spend a turn cutting through it.

Balancing:

To improve balance between classes, high-damage units have been nerfed by making them act slightly later in combat. Melee classes, on the other hand, now act slightly earlier. I will continue to check over the next few days to see if further adjustments are needed.

  • Reduced Assaulter and Paratrooper Initiative divider from 25 to 20. They now act quicker

  • Increased Sniper, Mortarman and Machine Gunner Initiative divider from 25 to 30. They now act slower

Hardcore mode ONLY:

Even though playtests before release suggested otherwise, some players have reported that the game feels too easy. However, to avoid ruining the experience for the majority of the players, I’ve decided to make Hardcore mode more difficult instead. This way, who is looking for a greater challenge can have it, without affecting the overall difficulty for everyone else.

  • Increased enemies difficulty after the 4th sector of the map

  • Tanks are now immune to regular weapons and can only be destroyed by Anti-Tank class

Fixes:

  • Fixed broken characters in the French localization

  • Updated some german strings

  • MODs (classes) toolip position in the billboard

  • Correct facing character while moving in the combat map

Source

Steam News / 28 April 2026

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