In this update4
Full notes
Full Full Metal Sergeant 2 update
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What changed
- Gameplay
- Balance
- Events
- Maps
- UI and audio
Full Metal Sergeant 2 changes
Alright! it’s time for another round of improvements after gathering more feedback.
Changes:
It is now possible to perform melee stab attacks on enemies positioned above or below.
Engineers have been improved: they are now immune to barbed wire. Previously, they had to spend a turn cutting through it.
Balancing:
To improve balance between classes, high-damage units have been nerfed by making them act slightly later in combat. Melee classes, on the other hand, now act slightly earlier. I will continue to check over the next few days to see if further adjustments are needed.
Reduced Assaulter and Paratrooper Initiative divider from 25 to 20. They now act quicker
Increased Sniper, Mortarman and Machine Gunner Initiative divider from 25 to 30. They now act slower
Hardcore mode ONLY:
Even though playtests before release suggested otherwise, some players have reported that the game feels too easy. However, to avoid ruining the experience for the majority of the players, I’ve decided to make Hardcore mode more difficult instead. This way, who is looking for a greater challenge can have it, without affecting the overall difficulty for everyone else.
Increased enemies difficulty after the 4th sector of the map
Tanks are now immune to regular weapons and can only be destroyed by Anti-Tank class
Fixes:
Fixed broken characters in the French localization
Updated some german strings
MODs (classes) toolip position in the billboard
Correct facing character while moving in the combat map
Source
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