Full notes
Full Fugl update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Compatibility
- Maps
- Performance
- Server
For this update, we managed to squeeze in a feature that's been requested almost since the first time we showed Fugl in public, Barrel Rolls! We hope you enjoy it. Please let us know how you find it.
Features
New procedural bird walking animation
New barrel roll mechanic (q and e or left or right shoulder button on controller)
Bug Fixes
All animals now have avatars
Background is now blurred correctly on Windows/Linux vulkan
Bird no longer spawns under map
Camera is now smooth underwater
Crests have improved
Colour picking works again
Evolve menu works again
Fugl logo no longer showing up instead of an animal in Oasis
Game doesn't hang when going quickly to the avatar menu
Help doesn't get stuck at change back to default avatar text
Level loading has been cleaned up and doesn't crash when changing levels quickly
Lots of small bug and crash fixes
Menu no longer spawns under map
Music now stops when going back to menu
Multisampling is now standard on all platforms
Optimisations
Terrain culling
Vulkan rendering optimisations
Feedback
Fugl is still early access, so features are still missing and bugs hide in the corners. Please be patient with us.
Please let us know what you think by leaving a comment here, tweeting @melodive or emailing fuglsupport@kotoristudios.com
Also join us on the Fugl Discord server: https://discord.gg/8Cb4Uya
Source
Changelog.gg summarizes and formats this update. How we read updates.
