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Steam News23 April 20262mo ago

FTS Hotfix #1

Hello everyone, This is the first hotfix patch after the Early Access launch. This update focuses on several urgent issues identified after release: severe framerate drops in Frontline 3, to the point where progression

Full notes

Full FTS: Frontline Tank Survivor update

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Repeated intro

Hello everyone,

What changed

2 fixes2 additions10 changes2 removals
  • Gameplay
  • Balance
  • Performance
  • Maps
  • UI and audio
fixedThis is the first hotfix patch after the Early Access launch.
changedoverlap issues and excessive balance problems with the 222 unit (recon armored car)
addedthe current fuel system not adding enough meaningful gameplay value and instead creating unnecessary friction
fixedThis hotfix is a first round of improvements aimed at reducing those problems and making the current build more stable and playable.
changedfirst-pass optimization for the severe performance drops in Frontline 3
changedfirst-pass balance adjustments for the 222 recon armored car

This is the first hotfix patch after the Early Access launch.

This update focuses on several urgent issues identified after release:

  • severe framerate drops in Frontline 3, to the point where progression could become very difficult or nearly unplayable

  • overlap issues and excessive balance problems with the 222 unit (recon armored car)

  • the current fuel system not adding enough meaningful gameplay value and instead creating unnecessary friction

This hotfix is a first round of improvements aimed at reducing those problems and making the current build more stable and playable.

Main changes

  • first-pass optimization for the severe performance drops in Frontline 3

  • first-pass balance adjustments for the 222 recon armored car

  • reduced unfair overlap behavior involving the 222 unit

  • reduced the 222 unit’s excessive combat pressure and overall overpowered state

  • temporary removal of the fuel system

About the fuel system

The fuel system has been temporarily removed for now.

At this stage, it is not adding enough meaningful gameplay value and is instead creating unnecessary friction in the overall flow of the game.

However, this does not necessarily mean it is gone permanently. If a future map structure or gameplay direction gives the fuel system a clearer and more meaningful role, it may return later in a revised form.

About the next update

The next update is currently planned as Version 0.1.2 next week.

The current target timing is Monday, April 27, but this may change at any time depending on development and testing.

For Version 0.1.2, I am currently considering larger gameplay and structure changes, including:

  • a major UI overhaul

  • removing manual aiming and shifting the overall control flow toward full auto-aim

  • significantly reducing map size

I am also considering a development rhythm centered around Monday patches each week, though this is still subject to change.

Thank you again for all the feedback, support, and patience.

More improvements are in progress.

Source

Steam News / 23 April 2026

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