What changed
0 fixes0 additions1 change0 removals
changedWe have finished all of the flight components needed to release a demo, except one: A water entry effect trigger. It sounds, looks and works great in the FSX's effect editing tool, (check out the pic) but it is giving us a lot of headache when we try to properly trigger it in the simulation. It seems the effect engine is very finicky when placed close to the surface (ground or water), so we are testing different approaches as to how to best implement this. While this is not a critical component, we feel it is important to be included in the demo, because it gives such a satisfying feel to the end of the mission! Steam post image
FSX SpacePort changes
changedWe have finished all of the flight components needed to release a demo, except one: A water entry effect trigger. It sounds, looks and works great in the FSX's effect editing tool, (check out the pic) but it is giving us a lot of headache when we try to properly trigger it in the simulation. It seems the effect engine is very finicky when placed close to the surface (ground or water), so we are testing different approaches as to how to best implement this. While this is not a critical component, we feel it is important to be included in the demo, because it gives such a satisfying feel to the end of the mission! Steam post image
We have finished all of the flight components needed to release a demo, except one: A water entry effect trigger. It sounds, looks and works great in the FSX's effect editing tool, (check out the pic) but it is giving us a lot of headache when we try to properly trigger it in the simulation. It seems the effect engine is very finicky when placed close to the surface (ground or water), so we are testing different approaches as to how to best implement this. While this is not a critical component, we feel it is important to be included in the demo, because it gives such a satisfying feel to the end of the mission! Steam post image