What changed
1 fix0 additions4 changes0 removals
- Compatibility
- Gameplay
- Fixes
changedAs of last night, we have implemented a fully functioning 64-bit version of FSX SpacePort for Lockheed Martin's Prepar3D (P3D)! This is very exciting news, because we are now supporting two platforms, with P3D being an updated, up-to-date, 64-bit industry standard for simulations!
changedThe best news is, the code base is identical, save for a few minor details in 32- vs64-bit architecture. The only thing that seems to be different is on the visual side of things, with some materials we have developed for FSX not behaving in the same way in P3D. This must be due to the updated materials and more up-to-date shaders. We will address this promptly, as we a re certain there are even better possibilities of modelling awesome effects that a proper spaceflight simulation needs!
changedWe are testing on the P3D V4, but we will soon upgrade to newest version of P3D, V5, and we see no reason it will not function in it since the code base and architecture is made to work on the most basic, shared level which is in common to both FSX and P3D.
fixedThe update to the demo has taken a back seat to P3D version, however, it is now complete! We have fixed a slew of unforeseen issues users had and it is now close to being rock solid. We will publish a FSX SpacePort Demo update shortly, and then concentrate on P3D visual issues, after which a P3D Demo will be available as well!
changedStay tuned - exciting things are happening!!
FSX SpacePort changes
changedAs of last night, we have implemented a fully functioning 64-bit version of FSX SpacePort for Lockheed Martin's Prepar3D (P3D)! This is very exciting news, because we are now supporting two platforms, with P3D being an updated, up-to-date, 64-bit industry standard for simulations!
changedThe best news is, the code base is identical, save for a few minor details in 32- vs64-bit architecture. The only thing that seems to be different is on the visual side of things, with some materials we have developed for FSX not behaving in the same way in P3D. This must be due to the updated materials and more up-to-date shaders. We will address this promptly, as we a re certain there are even better possibilities of modelling awesome effects that a proper spaceflight simulation needs!
changedWe are testing on the P3D V4, but we will soon upgrade to newest version of P3D, V5, and we see no reason it will not function in it since the code base and architecture is made to work on the most basic, shared level which is in common to both FSX and P3D.
fixedThe update to the demo has taken a back seat to P3D version, however, it is now complete! We have fixed a slew of unforeseen issues users had and it is now close to being rock solid. We will publish a FSX SpacePort Demo update shortly, and then concentrate on P3D visual issues, after which a P3D Demo will be available as well!
changedStay tuned - exciting things are happening!!
As with everyone else, this pandemic situation has slowed us down somewhat, but definitely not stopped us! As a result, we have a major announcement:
As of last night, we have implemented a fully functioning 64-bit version of FSX SpacePort for Lockheed Martin's Prepar3D (P3D)! This is very exciting news, because we are now supporting two platforms, with P3D being an updated, up-to-date, 64-bit industry standard for simulations!
The best news is, the code base is identical, save for a few minor details in 32- vs64-bit architecture. The only thing that seems to be different is on the visual side of things, with some materials we have developed for FSX not behaving in the same way in P3D. This must be due to the updated materials and more up-to-date shaders. We will address this promptly, as we a re certain there are even better possibilities of modelling awesome effects that a proper spaceflight simulation needs!
We are testing on the P3D V4, but we will soon upgrade to newest version of P3D, V5, and we see no reason it will not function in it since the code base and architecture is made to work on the most basic, shared level which is in common to both FSX and P3D.
Demo update:
The update to the demo has taken a back seat to P3D version, however, it is now complete! We have fixed a slew of unforeseen issues users had and it is now close to being rock solid. We will publish a FSX SpacePort Demo update shortly, and then concentrate on P3D visual issues, after which a P3D Demo will be available as well!
Stay tuned - exciting things are happening!!