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- Frostory
[DevLog] Terrain Height Differentiation Display
(Automatically translated from Korean) Hello! Today, we'd like to briefly write about a graphic effect for differentiating terrain of different heights. Our game features the concept of elevation in its terrain, and lan…
Announcement6 changesMaps - Frostory
[DevLog] Rope
Hello! Today, I'd like to talk about the process we went through to create the initial rope in our game. What is a Rope? In our game, the rope is an object that players can grab and hang onto. It is mainly used to diver…
Patch notes6 changesMapsGameplay - Frostory
[DevLog] Shadow Map
Hello! This time, I’d like to share the story of how we created the shadow map. Our team consists of just two programmers, so the game tends to look visually plain. As such, we’ve been thinking a lot about how to make t…
Patch notes9 changesFixMaps - Frostory
[DevLog] Dialogue System
Hello! We are Team OOPArts, currently developing Frostory. This time, we’d like to introduce the dialogue system of our game. At the beginning of development, we were quite inexperienced in optimizing our workflow. We e…
Announcement3 changesMapsGameplay - Frostory
[DevLog] #05 Considerations about pixel-perfect graphics
[Translated from Korean] Hello! This is Team OOPArts, currently developing Frostory. This time, we’d like to discuss the considerations we had about pixel-perfect rendering in the early stages of development. At the beg…
Store20 changesFixMaps - Frostory
[DevLog] #04 Aseprite Art Resource Creation Process
[Translated from Korean] Hello! This is Team OOPArts, currently developing Frostory. Today, we would like to briefly introduce how we create art resources in our game. Please note that our team uses the Unity engine and…
Announcement2 changesPerformanceGameplay - Frostory
[DevLog] #03 Object Sorting in Top-Down View [2/2]
[Translated from Korean] Hello, this is Team OOPArts, currently developing Frostory. During the game development process, we often encounter unexpected problems. The object sorting method mentioned in a previous post wa…
Announcement20 changesFixMaps - Frostory
[DevLog] #02 Object Sorting in Top-Down View [1/2]
[It has been translated from Korean] Hello! We are Team OOPArts, developing Frostory. Our game is a top-down view game, a perspective widely used in game development for decades. Therefore, many of the technical issues…
Event6 changesFixGameplay - Frostory
[DevLog] #01 Introduction to the Early Stages of Development
[The original text is written in Korean] Hello, this is Team OOPArts. We are a two-person team, and we have been developing Frostory for a long time. And finally, we have unveiled our Steam page. Of course, there is sti…
Announcement1 changeUI/audio





