Full notes
Full Frostory update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
Frostory changes
[The original text is written in Korean]
Hello, this is Team OOPArts. We are a two-person team, and we have been developing Frostory for a long time.
And finally, we have unveiled our Steam page. Of course, there is still a lot of work to be done before the release.
We don't have a trailer or a demo version yet, but we plan to slowly upload as more levels are created and the demo version is translated.
However, we don't feel good about leaving the Steam page empty, so we decided to write a post.
We have occasionally posted about our development on internet communities from time to time.
To introduce the game, we would like to upload those old development logs here with some additions.
Initially, what we posted on the internet were gifs showing the early concept of the game.
At that time, we were thinking about a mobile game, so there are touch UIs.
Compare these with the current look.
Below are levels that have now disappeared.
We only posted pictures in our first post without any special explanations, so there's not much to say.
Next time, we will come back with a richer post.
Thank you for reading. If you are interested in the game, please wishlist and follow us!
Source
Changelog.gg summarizes and formats this update. How we read updates.
