Update history
Latest Frostory updates
Search patches, hotfixes, and dev posts. Load more to keep browsing the timeline.
Browse updates
Published changes
Search updates. Filter by source or date. Open any row for the full patch notes, or load more to continue the timeline.
- Frostory
[DevLog] #05 Considerations about pixel-perfect graphics
[Translated from Korean] Hello! This is Team OOPArts, currently developing Frostory. This time, we’d like to discuss the considerations we had about pixel-perfect rendering in the early stages of development. At the beg…
Store20 changesFixMaps - Frostory
[DevLog] #04 Aseprite Art Resource Creation Process
[Translated from Korean] Hello! This is Team OOPArts, currently developing Frostory. Today, we would like to briefly introduce how we create art resources in our game. Please note that our team uses the Unity engine and…
Announcement2 changesPerformanceGameplay - Frostory
[DevLog] #03 Object Sorting in Top-Down View [2/2]
[Translated from Korean] Hello, this is Team OOPArts, currently developing Frostory. During the game development process, we often encounter unexpected problems. The object sorting method mentioned in a previous post wa…
Announcement20 changesFixMaps - Frostory
[DevLog] #02 Object Sorting in Top-Down View [1/2]
[It has been translated from Korean] Hello! We are Team OOPArts, developing Frostory. Our game is a top-down view game, a perspective widely used in game development for decades. Therefore, many of the technical issues…
Event6 changesFixGameplay - Frostory
[DevLog] #01 Introduction to the Early Stages of Development
[The original text is written in Korean] Hello, this is Team OOPArts. We are a two-person team, and we have been developing Frostory for a long time. And finally, we have unveiled our Steam page. Of course, there is sti…
Announcement1 changeUI/audio

