Update log
Full FrostBound update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Events
- Fixes
- Balance
- Performance
Dear Lords:
A hero from mythology has joined us to fight against monsters!
This is the first content update since the game's launch, bringing a brand new hero and new cards!
In addition, we've further optimized the game's frame rate, hoping to provide lords with a smoother gaming experience.
Here are the detailed update notes:
New Content
I. New Heroes
Jingwei
Unlocks: Building【Yin Hai】, Building【Cang Hai】, and Card【Stubborn Stone】.
Passive Effect (Every 2 turns): Can select 1 card from your deck and grant it the "Detachment" keyword.
Advanced Jingwei
Unlocks: Card【Resilient Old Man】 and Card【Sage Elder】, Building【Tai Hang】 and Building【Wang Wu】.
Passive Effect (At turn start): Gain 1【Advance】 card.
II. New Cards
This update introduces the following 9 new cards:
Loyal Travel Companion
The Undertaker
Desperate Situation
Hartwin Additional Remuneration
Wenrich Fuel Filling
Ultimate Comeback
Mobius
III. New & Adjusted Events
Rewrote the follow-up storyline for the "Temporal Rite" event and added a new hidden ending for our faction.
Added follow-up content for the "Grain Sales" event, responding to the City Lord's act of kindness and continuing your choices.
Added three new events: ◦ Tomorrow's Dawn ◦ Civilisation Archive ◦ Valorous Relics
Gameplay Adjustments
The appearance rate of Rare cards has been increased when purchasing from the Shop or during Card Draft selection.
Bug Fixes
Fixed an issue where card thumbnails on the results/settlement screen incorrectly displayed certain numerical values.
Fixed a conflict issue between the "Detachment" keyword and effects like "Next Entering HP" and "Next Attack Damage".
Fixed a battle loading failure caused by conflicts between some Demo version save files and the current official version.
Fixed an issue where the game would crash under specific circumstances, potentially causing save file corruption and preventing further progress.
Fixed an issue where the deck count on the left side would not update promptly after performing certain card actions.
Fixed an issue where the Card "Shadow Assembly" could incorrectly generate cards with 0 HP.
Fixed a bug where "Card Compression Technique" could select the wrong target.
Fixed a bug related to incorrect epic count tracking for Building Heroes.
System Optimizations
Optimized the animation performance of the deck viewing interface, making browsing smoother.
Optimized resource loading and special effect scheduling logic, reducing performance stutter when playing certain cards for the first time.
Added an automatic save backup feature. The current save file will be automatically backed up each time the game is closed normally.
Destiny Dice can no longer be interfered with by the Lord's actions!
Optimized the resolve speed of dice.
Balance Adjustments
Cards
Stone Veil
Base ATK: 7 -> 8
Timewalker
Upon Entering Play: Adds a "Temporal Barrier" to its own column. Gains +1 Duration for each type of Surface State present on the field.
At the end of the player's turn: Restores 15 HP and then Advances 1 time for each type of Surface State present on the field.
Imitation+
Base Cost: 0 -> 1. Now draws 2 additional cards upon use.
Destiny - Reworked
When used on an allied unit: Grants it the "Double Attack" effect and reduces its Defense by 24.
When used on a monster: Reduces its Defense by 8.
We are incredibly grateful for your support and feedback!
Enjoy the game!
Lyra Studio
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