Update log
Full FrostBound update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Greetings my Lord:
Extracted changes
- Fixes
- UI and audio
- Events
- Gameplay
- Balance
News from the front lines!
We've made the following adjustments and optimizations:
Bug Fixes
Fixed an issue where the “Imprison” ability lacked associated entries.
Resolved a bug affecting card-based cooperative combat.
Addressed an issue where the advancement icon disappeared after flipping the advancement card in the hero selection interface.
Attempted to rectify a bug causing events to vanish following forced application exits.
Fixed an issue where Soul Freeze could repeatedly freeze cards during hidden boss battles.
System Optimisation
Returning to the homepage during the event will take you back to the state at the beginning of the event.
Balance Adjustments
Entry Effects
Ignite: Ignite now grants +2 Burn per equipped Armament.
Heroes
Fate:
At the start of combat, select one ranged card to add to your hand and gain one Destiny.
Destiny: 1C, Return. Grants target Double Attack and reduces its Defence by 20.
Gilgamesh:
Gilgamesh will no longer consume return cards.
Cards
Pharaean Crystal+
Supply Requirement: 3->2
Startrail Magus/Startrail Magus+
HP: 12/16 ->6/6
Astanor
Base Attack: 4->8 Life Cost per Attack: 3->2
Healing Court
Sanctuary of Healing's healing trigger frequency: 2->1
Clouded Firmament
After an ally card takes damage: Number of ranged attacks performed by self: 2->3
Supply Requirement: 1->3
Combat
Whispers of the Abyss:
Abyss Ear Attack -3, Hand of Madness Attack -3
Hand of Madness first-turn action changed to Magic: All monsters gain +4 Ranged Attack
We are incredibly grateful for your support and feedback!
Enjoy the game!
Lyra Studio
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