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- Frost Protocol
It's combat time! Combat mechanics / Explosives / Ragdolls
Combat time! I just released Version 0.3.1 which now is open for my current playtesters. Looking for more, so drop a comment if you are interested. Major changes: Combat, enemy spawn (Waves and ambient streams) BOOM! Ex…
Patch notes26 changesGameplayBalance - Frost Protocol
Still alive! Big changes!
Back again! I took a break from all updates regarding the game and focused on the game itself. A publisher reviewed Frost Protocol (and decided not to go further with it), which actually gave me a big boost in reworking…
Event38 changesServerGameplay - Frost Protocol
First playtests done. Updates and further playtests!
The first 2 detailed alpha tests are finished and I implemented a few new systems and changes as a consequence. The biggest issue by far was not to know what to do so the biggest change is a tutorial and a mission syste…
Security12 changesGameplayBalance - Frost Protocol
Alpha version ready!
After nearly 7 months of development, I finally finished an alpha version! Here's a 37min uncut gameplay video: [dynamiclink href="https://youtu.be/U7apCZwwUjw"] So... really should create these DevLogs more often becau…
Event19 changesFixGameplay - Frost Protocol
DevLog #10 - 300 wishlists!
300 wishlists! After 5.5 months of development, I gained 300 wishlists. Thanks to all wishlisters! A rather large portion of that came during the last 5 days when I released a new trailer, so check that out! There's als…
Patch notes9 changesGameplayBalance - Frost Protocol
DevLog #9 - So many changes and updates!
Way too long for a DevLog... Finally getting closer to a real alpha build that includes all mechanics and systems on an at least basic level! There are so many new things that from now on I will have bi-monthly devlogs…
Patch notes28 changes2 numericFix - Frost Protocol
4 months of development!
4 months of development! I took a few days off to have a creative pause so there are not as many new things to see this time... Also, I had a few early alpha playtests and the feedback is worth gold! So rather than impl…
Store12 changesGameplayBalance - Frost Protocol
Devlog #7 - Core loop finished
Week #13 of development. Amazingly, I did not switch back to turn-based gameplay! It stays real-time. For good. This also meant I could dive deeper into actual game mechanics this time and focus on the overall core game…
Store10 changesGameplayMaps - Frost Protocol
Devlog #6 - Major Update
3 weeks since my last update. Time flies when you work all the time... For those interested in seeing updates more often, check my other social media stuff. So now, it's 10 weeks into development. The biggest change is…
Announcement8 changesGameplayMaps - Frost Protocol
Devlog #5 - First closed alpha playtest ready soon!
Hi guys! Just a quick update. It takes so much time posting daily on Bluesky, Twitter, YouTube and Tiktok (and learning how to make the content better) that I didn't bother with a new devlog but this here is not for com…
Announcement7 changesGameplayServer - Frost Protocol
Devlog #4: Combat system updates
DevLog #4 – Combat system updates Hi guys! Why am I starting with Devlog #4? Older devlogs are on itch.io (https://atlas-corp.itch.io/station-11) But from now on, I'll post each devlog here as well. This week, i solely…
Patch notes9 changesGameplayPerformance






